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author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2023-07-14 20:37:26 +0200 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2023-07-14 20:50:55 +0200 |
commit | b6dc799e6412854d5a35f907a740ee155ef1bdc2 (patch) | |
tree | f887ae6064a6c81cc3073bc9c2500b161ac8753a /modules/gdscript/gdscript_parser.cpp | |
parent | 0f7625ab46a64b3f5da2b09969ebabf38df9a6e9 (diff) | |
download | redot-engine-b6dc799e6412854d5a35f907a740ee155ef1bdc2.tar.gz |
[MP] Use get/set indexed in MultiplayerSynchronizer
Allows synchronizing (sub-)resource properties, transform components,
etc. by using subnames.
As an example, `.:transform.x` will only synchronize the `x` component
of the root transform instead of the whole transform.
This can also be used to synchronize a resource own properties, as long
as they are synchronizable (i.e. the property itself is not an Object,
RID, or Callable).
Diffstat (limited to 'modules/gdscript/gdscript_parser.cpp')
0 files changed, 0 insertions, 0 deletions