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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2023-07-14 20:37:26 +0200
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2023-07-14 20:50:55 +0200
commitb6dc799e6412854d5a35f907a740ee155ef1bdc2 (patch)
treef887ae6064a6c81cc3073bc9c2500b161ac8753a /modules/gdscript/gdscript_parser.cpp
parent0f7625ab46a64b3f5da2b09969ebabf38df9a6e9 (diff)
downloadredot-engine-b6dc799e6412854d5a35f907a740ee155ef1bdc2.tar.gz
[MP] Use get/set indexed in MultiplayerSynchronizer
Allows synchronizing (sub-)resource properties, transform components, etc. by using subnames. As an example, `.:transform.x` will only synchronize the `x` component of the root transform instead of the whole transform. This can also be used to synchronize a resource own properties, as long as they are synchronizable (i.e. the property itself is not an Object, RID, or Callable).
Diffstat (limited to 'modules/gdscript/gdscript_parser.cpp')
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