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authorgeequlim <geequlim@gmail.com>2019-06-30 16:10:13 +0800
committergeequlim <geequlim@gmail.com>2019-08-11 13:30:15 +0800
commit72d11cd17355585bd3f2b6d467ebb45ad55b6759 (patch)
tree56191277822a26498151d9d03acc0525fdfd3449 /modules/gdscript/language_server/gdscript_language_protocol.h
parent666ed89011551ae7691c8eeeb3fff74e17b48020 (diff)
downloadredot-engine-72d11cd17355585bd3f2b6d467ebb45ad55b6759.tar.gz
Add optional goto definition support for native symbols
This action will show help for target symbol in godot editor and bring the godot editor window to foreground Improved markdown documentation for symbols.
Diffstat (limited to 'modules/gdscript/language_server/gdscript_language_protocol.h')
-rw-r--r--modules/gdscript/language_server/gdscript_language_protocol.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/modules/gdscript/language_server/gdscript_language_protocol.h b/modules/gdscript/language_server/gdscript_language_protocol.h
index 1d7ed70fb0..136b45fd78 100644
--- a/modules/gdscript/language_server/gdscript_language_protocol.h
+++ b/modules/gdscript/language_server/gdscript_language_protocol.h
@@ -84,6 +84,7 @@ public:
void notify_client(const String &p_method, const Variant &p_params = Variant(), int p_client = -1);
bool is_smart_resolve_enabled() const;
+ bool is_goto_native_symbols_enabled() const;
GDScriptLanguageProtocol();
~GDScriptLanguageProtocol();