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| author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2023-04-04 02:30:05 +0200 |
|---|---|---|
| committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2023-04-04 02:30:05 +0200 |
| commit | e4d5cecd4c5e571b6f46b2a7d3e693d09277eb37 (patch) | |
| tree | 6eb840e3fdb2f45afcfb08252c9994245bfd6ad4 /modules/gdscript/language_server/gdscript_language_server.cpp | |
| parent | ef025711a694071a1407b5035a6fe3e67c2a5b07 (diff) | |
| download | redot-engine-e4d5cecd4c5e571b6f46b2a7d3e693d09277eb37.tar.gz | |
Fix `get_test_texture()` returning an almost fully white texture
The texture's appearance is now similar to the texture that was displayed
on the TestCube node in Godot 2.x.
Diffstat (limited to 'modules/gdscript/language_server/gdscript_language_server.cpp')
0 files changed, 0 insertions, 0 deletions
