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authorgeequlim <geequlim@gmail.com>2019-06-30 16:10:13 +0800
committergeequlim <geequlim@gmail.com>2019-08-11 13:30:15 +0800
commit72d11cd17355585bd3f2b6d467ebb45ad55b6759 (patch)
tree56191277822a26498151d9d03acc0525fdfd3449 /modules/gdscript/language_server/lsp.hpp
parent666ed89011551ae7691c8eeeb3fff74e17b48020 (diff)
downloadredot-engine-72d11cd17355585bd3f2b6d467ebb45ad55b6759.tar.gz
Add optional goto definition support for native symbols
This action will show help for target symbol in godot editor and bring the godot editor window to foreground Improved markdown documentation for symbols.
Diffstat (limited to 'modules/gdscript/language_server/lsp.hpp')
-rw-r--r--modules/gdscript/language_server/lsp.hpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/modules/gdscript/language_server/lsp.hpp b/modules/gdscript/language_server/lsp.hpp
index 065b8b65e8..3e57b6ee7e 100644
--- a/modules/gdscript/language_server/lsp.hpp
+++ b/modules/gdscript/language_server/lsp.hpp
@@ -1064,6 +1064,11 @@ struct DocumentSymbol {
String documentation;
/**
+ * Class name for the native symbols
+ */
+ String native_class;
+
+ /**
* The kind of this symbol.
*/
int kind = SymbolKind::File;