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author | geequlim <geequlim@gmail.com> | 2019-06-30 16:10:13 +0800 |
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committer | geequlim <geequlim@gmail.com> | 2019-08-11 13:30:15 +0800 |
commit | 72d11cd17355585bd3f2b6d467ebb45ad55b6759 (patch) | |
tree | 56191277822a26498151d9d03acc0525fdfd3449 /modules/gdscript/language_server/lsp.hpp | |
parent | 666ed89011551ae7691c8eeeb3fff74e17b48020 (diff) | |
download | redot-engine-72d11cd17355585bd3f2b6d467ebb45ad55b6759.tar.gz |
Add optional goto definition support for native symbols
This action will show help for target symbol in godot editor and bring the godot editor window to foreground
Improved markdown documentation for symbols.
Diffstat (limited to 'modules/gdscript/language_server/lsp.hpp')
-rw-r--r-- | modules/gdscript/language_server/lsp.hpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/modules/gdscript/language_server/lsp.hpp b/modules/gdscript/language_server/lsp.hpp index 065b8b65e8..3e57b6ee7e 100644 --- a/modules/gdscript/language_server/lsp.hpp +++ b/modules/gdscript/language_server/lsp.hpp @@ -1064,6 +1064,11 @@ struct DocumentSymbol { String documentation; /** + * Class name for the native symbols + */ + String native_class; + + /** * The kind of this symbol. */ int kind = SymbolKind::File; |