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authorRémi Verschelde <rverschelde@gmail.com>2023-06-13 16:56:21 +0200
committerRémi Verschelde <rverschelde@gmail.com>2023-06-15 14:35:45 +0200
commit25b2f1780a9c7d7ae5579cc87c89b0c7e2baa14d (patch)
tree40d2d50d34c175da3b7c5123e8918cc5816bd32b /modules/gdscript/language_server
parent773414606079fa745d1c37fce49324ab6a09e972 (diff)
downloadredot-engine-25b2f1780a9c7d7ae5579cc87c89b0c7e2baa14d.tar.gz
Style: Harmonize header includes in modules
This applies our existing style guide, and adds a new rule to that style guide for modular components such as platform ports and modules: Includes from the platform port or module ("local" includes) should be listed first in their own block using relative paths, before Godot's "core" includes which use "absolute" (project folder relative) paths, and finally thirdparty includes. Includes in `#ifdef`s come after their relevant section, i.e. the overall structure is: - Local includes * Conditional local includes - Core includes * Conditional core includes - Thirdparty includes * Conditional thirdparty includes
Diffstat (limited to 'modules/gdscript/language_server')
-rw-r--r--modules/gdscript/language_server/gdscript_extend_parser.h3
-rw-r--r--modules/gdscript/language_server/gdscript_language_protocol.h7
-rw-r--r--modules/gdscript/language_server/gdscript_language_server.h3
-rw-r--r--modules/gdscript/language_server/gdscript_text_document.cpp5
-rw-r--r--modules/gdscript/language_server/gdscript_text_document.h3
-rw-r--r--modules/gdscript/language_server/gdscript_workspace.cpp3
-rw-r--r--modules/gdscript/language_server/gdscript_workspace.h5
7 files changed, 18 insertions, 11 deletions
diff --git a/modules/gdscript/language_server/gdscript_extend_parser.h b/modules/gdscript/language_server/gdscript_extend_parser.h
index 4500cb01f3..4fd27de081 100644
--- a/modules/gdscript/language_server/gdscript_extend_parser.h
+++ b/modules/gdscript/language_server/gdscript_extend_parser.h
@@ -32,9 +32,10 @@
#define GDSCRIPT_EXTEND_PARSER_H
#include "../gdscript_parser.h"
-#include "core/variant/variant.h"
#include "godot_lsp.h"
+#include "core/variant/variant.h"
+
#ifndef LINE_NUMBER_TO_INDEX
#define LINE_NUMBER_TO_INDEX(p_line) ((p_line)-1)
#endif
diff --git a/modules/gdscript/language_server/gdscript_language_protocol.h b/modules/gdscript/language_server/gdscript_language_protocol.h
index d25814f8aa..a4d9dc6b1d 100644
--- a/modules/gdscript/language_server/gdscript_language_protocol.h
+++ b/modules/gdscript/language_server/gdscript_language_protocol.h
@@ -31,13 +31,14 @@
#ifndef GDSCRIPT_LANGUAGE_PROTOCOL_H
#define GDSCRIPT_LANGUAGE_PROTOCOL_H
-#include "core/io/stream_peer.h"
-#include "core/io/stream_peer_tcp.h"
-#include "core/io/tcp_server.h"
#include "gdscript_text_document.h"
#include "gdscript_workspace.h"
#include "godot_lsp.h"
+#include "core/io/stream_peer.h"
+#include "core/io/stream_peer_tcp.h"
+#include "core/io/tcp_server.h"
+
#include "modules/modules_enabled.gen.h" // For jsonrpc.
#ifdef MODULE_JSONRPC_ENABLED
#include "modules/jsonrpc/jsonrpc.h"
diff --git a/modules/gdscript/language_server/gdscript_language_server.h b/modules/gdscript/language_server/gdscript_language_server.h
index a130dc3ac8..75f9403a74 100644
--- a/modules/gdscript/language_server/gdscript_language_server.h
+++ b/modules/gdscript/language_server/gdscript_language_server.h
@@ -32,9 +32,10 @@
#define GDSCRIPT_LANGUAGE_SERVER_H
#include "../gdscript_parser.h"
-#include "editor/editor_plugin.h"
#include "gdscript_language_protocol.h"
+#include "editor/editor_plugin.h"
+
class GDScriptLanguageServer : public EditorPlugin {
GDCLASS(GDScriptLanguageServer, EditorPlugin);
diff --git a/modules/gdscript/language_server/gdscript_text_document.cpp b/modules/gdscript/language_server/gdscript_text_document.cpp
index 35fbdca949..92a5f55978 100644
--- a/modules/gdscript/language_server/gdscript_text_document.cpp
+++ b/modules/gdscript/language_server/gdscript_text_document.cpp
@@ -31,11 +31,12 @@
#include "gdscript_text_document.h"
#include "../gdscript.h"
+#include "gdscript_extend_parser.h"
+#include "gdscript_language_protocol.h"
+
#include "core/os/os.h"
#include "editor/editor_settings.h"
#include "editor/plugins/script_text_editor.h"
-#include "gdscript_extend_parser.h"
-#include "gdscript_language_protocol.h"
#include "servers/display_server.h"
void GDScriptTextDocument::_bind_methods() {
diff --git a/modules/gdscript/language_server/gdscript_text_document.h b/modules/gdscript/language_server/gdscript_text_document.h
index aeda10de89..0121101db2 100644
--- a/modules/gdscript/language_server/gdscript_text_document.h
+++ b/modules/gdscript/language_server/gdscript_text_document.h
@@ -31,9 +31,10 @@
#ifndef GDSCRIPT_TEXT_DOCUMENT_H
#define GDSCRIPT_TEXT_DOCUMENT_H
+#include "godot_lsp.h"
+
#include "core/io/file_access.h"
#include "core/object/ref_counted.h"
-#include "godot_lsp.h"
class GDScriptTextDocument : public RefCounted {
GDCLASS(GDScriptTextDocument, RefCounted)
diff --git a/modules/gdscript/language_server/gdscript_workspace.cpp b/modules/gdscript/language_server/gdscript_workspace.cpp
index 7fc2962341..9f848b02f5 100644
--- a/modules/gdscript/language_server/gdscript_workspace.cpp
+++ b/modules/gdscript/language_server/gdscript_workspace.cpp
@@ -32,6 +32,8 @@
#include "../gdscript.h"
#include "../gdscript_parser.h"
+#include "gdscript_language_protocol.h"
+
#include "core/config/project_settings.h"
#include "core/object/script_language.h"
#include "editor/doc_tools.h"
@@ -39,7 +41,6 @@
#include "editor/editor_help.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
-#include "gdscript_language_protocol.h"
#include "scene/resources/packed_scene.h"
void GDScriptWorkspace::_bind_methods() {
diff --git a/modules/gdscript/language_server/gdscript_workspace.h b/modules/gdscript/language_server/gdscript_workspace.h
index a849ef8a8d..80653778fb 100644
--- a/modules/gdscript/language_server/gdscript_workspace.h
+++ b/modules/gdscript/language_server/gdscript_workspace.h
@@ -32,11 +32,12 @@
#define GDSCRIPT_WORKSPACE_H
#include "../gdscript_parser.h"
-#include "core/variant/variant.h"
-#include "editor/editor_file_system.h"
#include "gdscript_extend_parser.h"
#include "godot_lsp.h"
+#include "core/variant/variant.h"
+#include "editor/editor_file_system.h"
+
class GDScriptWorkspace : public RefCounted {
GDCLASS(GDScriptWorkspace, RefCounted);