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| author | Rémi Verschelde <rverschelde@gmail.com> | 2021-07-15 00:46:35 +0200 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2021-07-15 00:46:43 +0200 |
| commit | 06568bbfdfbecb489d3263f6df1e7d298642cd61 (patch) | |
| tree | 420fd4cf4a5b041f8af3b51b674dc0c3eab1bf6b /modules/gltf/gltf_document.cpp | |
| parent | 499be1fb67bbadb11b54763cf6fe04ac1784877b (diff) | |
| download | redot-engine-06568bbfdfbecb489d3263f6df1e7d298642cd61.tar.gz | |
Misc cleanup of header includes
Was looking for misuse of module headers without checking that the module is
actually enabled and got carried away...
Diffstat (limited to 'modules/gltf/gltf_document.cpp')
| -rw-r--r-- | modules/gltf/gltf_document.cpp | 41 |
1 files changed, 17 insertions, 24 deletions
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp index 660c2ab305..71a9b3667f 100644 --- a/modules/gltf/gltf_document.cpp +++ b/modules/gltf/gltf_document.cpp @@ -29,9 +29,7 @@ /*************************************************************************/ #include "gltf_document.h" -#include "core/error/error_list.h" -#include "core/error/error_macros.h" -#include "core/variant/variant.h" + #include "gltf_accessor.h" #include "gltf_animation.h" #include "gltf_camera.h" @@ -44,35 +42,33 @@ #include "gltf_state.h" #include "gltf_texture.h" -#include <stdio.h> -#include <stdlib.h> - -#include "core/core_bind.h" #include "core/crypto/crypto_core.h" +#include "core/io/dir_access.h" #include "core/io/file_access.h" #include "core/io/json.h" #include "core/math/disjoint_set.h" #include "core/variant/typed_array.h" +#include "core/variant/variant.h" #include "core/version.h" #include "core/version_hash.gen.h" #include "drivers/png/png_driver_common.h" #include "editor/import/resource_importer_scene.h" +#include "scene/2d/node_2d.h" +#include "scene/3d/camera_3d.h" +#include "scene/3d/multimesh_instance_3d.h" +#include "scene/animation/animation_player.h" +#include "scene/resources/surface_tool.h" + +#include "modules/modules_enabled.gen.h" #ifdef MODULE_CSG_ENABLED #include "modules/csg/csg_shape.h" #endif // MODULE_CSG_ENABLED #ifdef MODULE_GRIDMAP_ENABLED #include "modules/gridmap/grid_map.h" #endif // MODULE_GRIDMAP_ENABLED -#include "scene/2d/node_2d.h" -#include "scene/3d/bone_attachment_3d.h" -#include "scene/3d/camera_3d.h" -#include "scene/3d/mesh_instance_3d.h" -#include "scene/3d/multimesh_instance_3d.h" -#include "scene/3d/node_3d.h" -#include "scene/3d/skeleton_3d.h" -#include "scene/animation/animation_player.h" -#include "scene/main/node.h" -#include "scene/resources/surface_tool.h" + +#include <stdio.h> +#include <stdlib.h> #include <limits> Error GLTFDocument::serialize(Ref<GLTFState> state, Node *p_root, const String &p_path) { @@ -2873,16 +2869,13 @@ Error GLTFDocument::_serialize_images(Ref<GLTFState> state, const String &p_path name = itos(i); } name = _gen_unique_name(state, name); - name = name.pad_zeros(3); - Ref<_Directory> dir; - dir.instantiate(); + name = name.pad_zeros(3) + ".png"; String texture_dir = "textures"; String new_texture_dir = p_path.get_base_dir() + "/" + texture_dir; - dir->open(p_path.get_base_dir()); - if (!dir->dir_exists(new_texture_dir)) { - dir->make_dir(new_texture_dir); + DirAccessRef da = DirAccess::open(p_path.get_base_dir()); + if (!da->dir_exists(new_texture_dir)) { + da->make_dir(new_texture_dir); } - name = name + ".png"; image->save_png(new_texture_dir.plus_file(name)); d["uri"] = texture_dir.plus_file(name); } |
