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author | Max Hilbrunner <mhilbrunner@users.noreply.github.com> | 2018-05-29 11:49:37 +0200 |
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committer | GitHub <noreply@github.com> | 2018-05-29 11:49:37 +0200 |
commit | 37146897673f66f51736bd7022a6682285d87f47 (patch) | |
tree | 76f810cefb7542fc4e3040d52810899a5e4ea40c /modules/mono/csharp_script.cpp | |
parent | d0b62ce1558766134ea2fc6bcf912e837d0ae40b (diff) | |
parent | 4c69a495c948b1698a1634b506bf660bd49cdd76 (diff) | |
download | redot-engine-37146897673f66f51736bd7022a6682285d87f47.tar.gz |
Merge pull request #19243 from godotengine/revert-19021-rpc_sync_fix
Revert "RPCMode refactor, more sync modes"
Diffstat (limited to 'modules/mono/csharp_script.cpp')
-rw-r--r-- | modules/mono/csharp_script.cpp | 32 |
1 files changed, 13 insertions, 19 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index 3cfc376317..24292b77ed 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -1310,27 +1310,21 @@ bool CSharpInstance::refcount_decremented() { return ref_dying; } -MultiplayerAPI::RPCMode CSharpInstance::_member_get_rpc_mode(GDMonoClassMember *p_member) const { +ScriptInstance::RPCMode CSharpInstance::_member_get_rpc_mode(GDMonoClassMember *p_member) const { if (p_member->has_attribute(CACHED_CLASS(RemoteAttribute))) - return MultiplayerAPI::RPC_MODE_REMOTE; + return RPC_MODE_REMOTE; if (p_member->has_attribute(CACHED_CLASS(SyncAttribute))) - return MultiplayerAPI::RPC_MODE_SYNC; + return RPC_MODE_SYNC; if (p_member->has_attribute(CACHED_CLASS(MasterAttribute))) - return MultiplayerAPI::RPC_MODE_MASTER; + return RPC_MODE_MASTER; if (p_member->has_attribute(CACHED_CLASS(SlaveAttribute))) - return MultiplayerAPI::RPC_MODE_SLAVE; - if (p_member->has_attribute(CACHED_CLASS(RemoteSyncAttribute))) - return MultiplayerAPI::RPC_MODE_REMOTESYNC; - if (p_member->has_attribute(CACHED_CLASS(MasterSyncAttribute))) - return MultiplayerAPI::RPC_MODE_MASTERSYNC; - if (p_member->has_attribute(CACHED_CLASS(SlaveSyncAttribute))) - return MultiplayerAPI::RPC_MODE_SLAVESYNC; + return RPC_MODE_SLAVE; - return MultiplayerAPI::RPC_MODE_DISABLED; + return RPC_MODE_DISABLED; } -MultiplayerAPI::RPCMode CSharpInstance::get_rpc_mode(const StringName &p_method) const { +ScriptInstance::RPCMode CSharpInstance::get_rpc_mode(const StringName &p_method) const { GDMonoClass *top = script->script_class; @@ -1343,10 +1337,10 @@ MultiplayerAPI::RPCMode CSharpInstance::get_rpc_mode(const StringName &p_method) top = top->get_parent_class(); } - return MultiplayerAPI::RPC_MODE_DISABLED; + return RPC_MODE_DISABLED; } -MultiplayerAPI::RPCMode CSharpInstance::get_rset_mode(const StringName &p_variable) const { +ScriptInstance::RPCMode CSharpInstance::get_rset_mode(const StringName &p_variable) const { GDMonoClass *top = script->script_class; @@ -1364,7 +1358,7 @@ MultiplayerAPI::RPCMode CSharpInstance::get_rset_mode(const StringName &p_variab top = top->get_parent_class(); } - return MultiplayerAPI::RPC_MODE_DISABLED; + return RPC_MODE_DISABLED; } void CSharpInstance::notification(int p_notification) { @@ -1973,15 +1967,15 @@ ScriptInstance *CSharpScript::instance_create(Object *p_this) { return NULL; #endif } - + if (!script_class) { if (GDMono::get_singleton()->get_project_assembly() == NULL) { // The project assembly is not loaded ERR_EXPLAIN("Cannot instance script because the project assembly is not loaded. Script: " + get_path()); ERR_FAIL_V(NULL); } - - // The project assembly is loaded, but the class could not found + + // The project assembly is loaded, but the class could not found ERR_EXPLAIN("Cannot instance script because the class '" + name + "' could not be found. Script: " + get_path()); ERR_FAIL_V(NULL); } |