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author | Juan Linietsky <reduzio@gmail.com> | 2020-04-19 23:19:21 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-04-20 21:21:58 -0300 |
commit | ae09b55a19c956cf6dafd446c71178f6bbffd91d (patch) | |
tree | 94c9b2cc850eb2fb0608a52c05fb389e1cd35234 /modules/mono/csharp_script.cpp | |
parent | 6d8e1aea892dc80e2fb01729b9a532a447f0760d (diff) | |
download | redot-engine-ae09b55a19c956cf6dafd446c71178f6bbffd91d.tar.gz |
Exposed RenderingDevice to script API
Also added an easier way to load native GLSL shaders.
Extras:
Had to fix no-cache for subresources in resource loader, it was not properly working, making shaders not properly reload.
Note:
The precommit hooks are broken because they don't seem to support enums from one class being used in another.
Feel free to fix this after merging this PR.
Diffstat (limited to 'modules/mono/csharp_script.cpp')
-rw-r--r-- | modules/mono/csharp_script.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index 0b5d3c8dbc..1f9576b756 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -3673,7 +3673,7 @@ CSharpScript::~CSharpScript() { /*************** RESOURCE ***************/ -RES ResourceFormatLoaderCSharpScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) { +RES ResourceFormatLoaderCSharpScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) { if (r_error) *r_error = ERR_FILE_CANT_OPEN; |