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authorRedworkDE <10944644+RedworkDE@users.noreply.github.com>2023-03-31 11:53:16 +0200
committerRedworkDE <10944644+RedworkDE@users.noreply.github.com>2023-06-21 12:47:52 +0200
commite0f644a48da49843ad63a06982af85f13783899c (patch)
treeeb5d5cee4e2502679d5e83d6f69d76afe6d6d27c /modules/mono/csharp_script.h
parent58fae90ff39c30d19ecd902d3ae9a4de136ca501 (diff)
downloadredot-engine-e0f644a48da49843ad63a06982af85f13783899c.tar.gz
C#: Fix editor integration breaking and causing error spam when reloading assemblies fails
- Do not reload scripts from non-collectible assemblies - Do not load GodotTools as collectible - Do not attempt to reload the same project assembly forever
Diffstat (limited to 'modules/mono/csharp_script.h')
-rw-r--r--modules/mono/csharp_script.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h
index cfdf8ae6f8..9802067b46 100644
--- a/modules/mono/csharp_script.h
+++ b/modules/mono/csharp_script.h
@@ -347,7 +347,6 @@ class CSharpLanguage : public ScriptLanguage {
String _debug_error;
friend class GDMono;
- void _on_scripts_domain_about_to_unload();
#ifdef TOOLS_ENABLED
EditorPlugin *godotsharp_editor = nullptr;