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author | RedworkDE <10944644+RedworkDE@users.noreply.github.com> | 2023-03-31 11:53:16 +0200 |
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committer | RedworkDE <10944644+RedworkDE@users.noreply.github.com> | 2023-06-21 12:47:52 +0200 |
commit | e0f644a48da49843ad63a06982af85f13783899c (patch) | |
tree | eb5d5cee4e2502679d5e83d6f69d76afe6d6d27c /modules/mono/csharp_script.h | |
parent | 58fae90ff39c30d19ecd902d3ae9a4de136ca501 (diff) | |
download | redot-engine-e0f644a48da49843ad63a06982af85f13783899c.tar.gz |
C#: Fix editor integration breaking and causing error spam when reloading assemblies fails
- Do not reload scripts from non-collectible assemblies
- Do not load GodotTools as collectible
- Do not attempt to reload the same project assembly forever
Diffstat (limited to 'modules/mono/csharp_script.h')
-rw-r--r-- | modules/mono/csharp_script.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h index cfdf8ae6f8..9802067b46 100644 --- a/modules/mono/csharp_script.h +++ b/modules/mono/csharp_script.h @@ -347,7 +347,6 @@ class CSharpLanguage : public ScriptLanguage { String _debug_error; friend class GDMono; - void _on_scripts_domain_about_to_unload(); #ifdef TOOLS_ENABLED EditorPlugin *godotsharp_editor = nullptr; |