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| author | Riteo <riteo@posteo.net> | 2024-01-26 16:27:44 +0100 |
|---|---|---|
| committer | Riteo <riteo@posteo.net> | 2024-01-31 11:57:05 +0100 |
| commit | d8658df94e09a3ed82c66eb5085c89ece1239d0c (patch) | |
| tree | 3dba7c693ca2b8438c30d856d978cec423c0e8ce /modules/mono/editor/GodotTools/GodotTools.OpenVisualStudio/Program.cs | |
| parent | 313f623b9d102cc8c411ae7cab9518f98c2f87f2 (diff) | |
| download | redot-engine-d8658df94e09a3ed82c66eb5085c89ece1239d0c.tar.gz | |
Wayland: implement `window_get_native_handle`
This will be the most useful for stuff like OpenXR, although we'd need a
way to eventually also expose the EGL handles.
Diffstat (limited to 'modules/mono/editor/GodotTools/GodotTools.OpenVisualStudio/Program.cs')
0 files changed, 0 insertions, 0 deletions
