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authorIgnacio Etcheverry <ignalfonsore@gmail.com>2020-04-22 16:44:03 +0200
committerIgnacio Etcheverry <ignalfonsore@gmail.com>2020-04-22 16:44:03 +0200
commit71fc87e1013029cc379adb6d430a9adf5d25b6cf (patch)
tree5aaa22716100e55a78359c98498fc53258af64f8 /modules/mono/editor/godotsharp_export.h
parentbb9d89d78c08f86732c19a9c8e8f9f32f587b43a (diff)
downloadredot-engine-71fc87e1013029cc379adb6d430a9adf5d25b6cf.tar.gz
Mono/C#: Allow debugging exported games
- Include PDB files in exported games. - Release export templates also allow debugging now. Right now the only way to enable debugging in exported games is with the environment variables, which may be cumbersome or not even possible on some platforms.
Diffstat (limited to 'modules/mono/editor/godotsharp_export.h')
-rw-r--r--modules/mono/editor/godotsharp_export.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/mono/editor/godotsharp_export.h b/modules/mono/editor/godotsharp_export.h
index 36138f81b7..9ab57755de 100644
--- a/modules/mono/editor/godotsharp_export.h
+++ b/modules/mono/editor/godotsharp_export.h
@@ -41,8 +41,8 @@ namespace GodotSharpExport {
Error get_assembly_dependencies(GDMonoAssembly *p_assembly, const Vector<String> &p_search_dirs, Dictionary &r_dependencies);
-Error get_exported_assembly_dependencies(const Dictionary &p_initial_dependencies,
- const String &p_build_config, const String &p_custom_lib_dir, Dictionary &r_dependencies);
+Error get_exported_assembly_dependencies(const Dictionary &p_initial_assemblies,
+ const String &p_build_config, const String &p_custom_lib_dir, Dictionary &r_assembly_dependencies);
} // namespace GodotSharpExport