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authorIgnacio Etcheverry <neikeq@users.noreply.github.com>2018-09-12 04:37:34 +0200
committerGitHub <noreply@github.com>2018-09-12 04:37:34 +0200
commitcc71012266f880dcf3b37e40d5f90d9ce8b7a432 (patch)
tree6d3fd119b5beaf870fcd74b18e20ae4f5b6e62f6 /modules/mono/glue/cs_files/Array.cs
parent0d04fb76e1d4543d04d6e41244c06f35bfecb07c (diff)
parentd21c64cc3b6623b55ca0ccac725db353ce8c06f1 (diff)
downloadredot-engine-cc71012266f880dcf3b37e40d5f90d9ce8b7a432.tar.gz
Merge pull request #21990 from neikeq/howwouldyounamethisbranch
C#/Mono fixes and enhancements
Diffstat (limited to 'modules/mono/glue/cs_files/Array.cs')
-rw-r--r--modules/mono/glue/cs_files/Array.cs83
1 files changed, 39 insertions, 44 deletions
diff --git a/modules/mono/glue/cs_files/Array.cs b/modules/mono/glue/cs_files/Array.cs
index 2f0185b1e3..c80cb7cc83 100644
--- a/modules/mono/glue/cs_files/Array.cs
+++ b/modules/mono/glue/cs_files/Array.cs
@@ -30,45 +30,6 @@ namespace Godot.Collections
public class Array : IList<object>, ICollection<object>, IEnumerable<object>, IDisposable
{
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static IntPtr godot_icall_Array_Ctor();
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_Array_Dtor(IntPtr ptr);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static object godot_icall_Array_At(IntPtr ptr, int index);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_Array_SetAt(IntPtr ptr, int index, object value);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static int godot_icall_Array_Count(IntPtr ptr);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_Array_Add(IntPtr ptr, object item);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_Array_Clear(IntPtr ptr);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static bool godot_icall_Array_Contains(IntPtr ptr, object item);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_Array_CopyTo(IntPtr ptr, object[] array, int arrayIndex);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static int godot_icall_Array_IndexOf(IntPtr ptr, object item);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_Array_Insert(IntPtr ptr, int index, object item);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static bool godot_icall_Array_Remove(IntPtr ptr, object item);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_Array_RemoveAt(IntPtr ptr, int index);
-
ArraySafeHandle safeHandle;
bool disposed = false;
@@ -94,11 +55,6 @@ namespace Godot.Collections
public void Dispose()
{
- Dispose(true);
- }
-
- protected virtual void Dispose(bool disposing)
- {
if (disposed)
return;
@@ -200,6 +156,45 @@ namespace Godot.Collections
{
return GetEnumerator();
}
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static IntPtr godot_icall_Array_Ctor();
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static void godot_icall_Array_Dtor(IntPtr ptr);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static object godot_icall_Array_At(IntPtr ptr, int index);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static void godot_icall_Array_SetAt(IntPtr ptr, int index, object value);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static int godot_icall_Array_Count(IntPtr ptr);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static void godot_icall_Array_Add(IntPtr ptr, object item);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static void godot_icall_Array_Clear(IntPtr ptr);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static bool godot_icall_Array_Contains(IntPtr ptr, object item);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static void godot_icall_Array_CopyTo(IntPtr ptr, object[] array, int arrayIndex);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static int godot_icall_Array_IndexOf(IntPtr ptr, object item);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static void godot_icall_Array_Insert(IntPtr ptr, int index, object item);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static bool godot_icall_Array_Remove(IntPtr ptr, object item);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static void godot_icall_Array_RemoveAt(IntPtr ptr, int index);
}
public class Array<T> : IList<T>, ICollection<T>, IEnumerable<T>