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author | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2018-09-12 02:41:54 +0200 |
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committer | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2018-09-12 03:24:08 +0200 |
commit | e558e1ec09aa27852426bbd24dfa21e9b60cfbfc (patch) | |
tree | f9a6b7391f7bf047526ab5cbac584b647a68227c /modules/mono/glue/cs_files/Array.cs | |
parent | 61426464ea28f82f0c340572caafeb6aaaad4c91 (diff) | |
download | redot-engine-e558e1ec09aa27852426bbd24dfa21e9b60cfbfc.tar.gz |
Fix/workaround for issue #21667
When a Reference managed instance is garbage collected and its finalizer is called, it could happen that the native instance is referenced once again before the finalizer can unreference and memdelete it. The workaround is to create a new managed instance when this happens (at least for now).
Diffstat (limited to 'modules/mono/glue/cs_files/Array.cs')
-rw-r--r-- | modules/mono/glue/cs_files/Array.cs | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/modules/mono/glue/cs_files/Array.cs b/modules/mono/glue/cs_files/Array.cs index 8e337dd9b1..c80cb7cc83 100644 --- a/modules/mono/glue/cs_files/Array.cs +++ b/modules/mono/glue/cs_files/Array.cs @@ -55,11 +55,6 @@ namespace Godot.Collections public void Dispose() { - Dispose(true); - } - - protected virtual void Dispose(bool disposing) - { if (disposed) return; |