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authorXavier Cho <mysticfallband@gmail.com>2018-04-08 12:28:24 +0900
committerXavier Cho <mysticfallband@gmail.com>2018-04-17 07:39:37 +0900
commit0ef3e0577b4c3889d19e6f301e06fba39e8187d5 (patch)
treeeb58943180f4c509caf990d2780782aa1f74f550 /modules/mono/glue/cs_files/DebuggingUtils.cs
parent9e2e6bb1e236e5d99d74dca0cd5d31d533b76c2e (diff)
downloadredot-engine-0ef3e0577b4c3889d19e6f301e06fba39e8187d5.tar.gz
#18051: Remove redundant casts and 'using', 'else', 'this' statements
Diffstat (limited to 'modules/mono/glue/cs_files/DebuggingUtils.cs')
-rw-r--r--modules/mono/glue/cs_files/DebuggingUtils.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/mono/glue/cs_files/DebuggingUtils.cs b/modules/mono/glue/cs_files/DebuggingUtils.cs
index ffaaf00837..bbedf2fc44 100644
--- a/modules/mono/glue/cs_files/DebuggingUtils.cs
+++ b/modules/mono/glue/cs_files/DebuggingUtils.cs
@@ -14,7 +14,7 @@ namespace Godot
else if (type == typeof(void))
sb.Append("void");
else
- sb.Append(type.ToString());
+ sb.Append(type);
sb.Append(" ");
}