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authorRémi Verschelde <remi@verschelde.fr>2020-12-17 09:58:24 +0100
committerGitHub <noreply@github.com>2020-12-17 09:58:24 +0100
commitb07a3f503b75831414f92d2cc6886d045eeb96fb (patch)
tree3c6d4d82b392da7d4950359982fd623e7f32dfc7 /modules/mono/glue/scene_tree_glue.cpp
parentf6820306e0463d305bba1bff51b354c4139ea327 (diff)
parent2af8a7266370b7e641c79bef9425031e6fe68a27 (diff)
downloadredot-engine-b07a3f503b75831414f92d2cc6886d045eeb96fb.tar.gz
Merge pull request #44105 from neikeq/mono-wasm-m2n-hook
Mono: Make Godot provide its own WASM m2n trampolines
Diffstat (limited to 'modules/mono/glue/scene_tree_glue.cpp')
-rw-r--r--modules/mono/glue/scene_tree_glue.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/mono/glue/scene_tree_glue.cpp b/modules/mono/glue/scene_tree_glue.cpp
index 53d6c1436d..88695201a3 100644
--- a/modules/mono/glue/scene_tree_glue.cpp
+++ b/modules/mono/glue/scene_tree_glue.cpp
@@ -80,7 +80,7 @@ Array *godot_icall_SceneTree_get_nodes_in_group_Generic(SceneTree *ptr, StringNa
}
void godot_register_scene_tree_icalls() {
- mono_add_internal_call("Godot.SceneTree::godot_icall_SceneTree_get_nodes_in_group_Generic", (void *)godot_icall_SceneTree_get_nodes_in_group_Generic);
+ GDMonoUtils::add_internal_call("Godot.SceneTree::godot_icall_SceneTree_get_nodes_in_group_Generic", godot_icall_SceneTree_get_nodes_in_group_Generic);
}
#endif // MONO_GLUE_ENABLED