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| author | Rémi Verschelde <remi@verschelde.fr> | 2020-12-17 09:58:24 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-12-17 09:58:24 +0100 |
| commit | b07a3f503b75831414f92d2cc6886d045eeb96fb (patch) | |
| tree | 3c6d4d82b392da7d4950359982fd623e7f32dfc7 /modules/mono/glue/scene_tree_glue.cpp | |
| parent | f6820306e0463d305bba1bff51b354c4139ea327 (diff) | |
| parent | 2af8a7266370b7e641c79bef9425031e6fe68a27 (diff) | |
| download | redot-engine-b07a3f503b75831414f92d2cc6886d045eeb96fb.tar.gz | |
Merge pull request #44105 from neikeq/mono-wasm-m2n-hook
Mono: Make Godot provide its own WASM m2n trampolines
Diffstat (limited to 'modules/mono/glue/scene_tree_glue.cpp')
| -rw-r--r-- | modules/mono/glue/scene_tree_glue.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/mono/glue/scene_tree_glue.cpp b/modules/mono/glue/scene_tree_glue.cpp index 53d6c1436d..88695201a3 100644 --- a/modules/mono/glue/scene_tree_glue.cpp +++ b/modules/mono/glue/scene_tree_glue.cpp @@ -80,7 +80,7 @@ Array *godot_icall_SceneTree_get_nodes_in_group_Generic(SceneTree *ptr, StringNa } void godot_register_scene_tree_icalls() { - mono_add_internal_call("Godot.SceneTree::godot_icall_SceneTree_get_nodes_in_group_Generic", (void *)godot_icall_SceneTree_get_nodes_in_group_Generic); + GDMonoUtils::add_internal_call("Godot.SceneTree::godot_icall_SceneTree_get_nodes_in_group_Generic", godot_icall_SceneTree_get_nodes_in_group_Generic); } #endif // MONO_GLUE_ENABLED |
