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authorIgnacio Etcheverry <ignalfonsore@gmail.com>2018-11-08 01:05:19 +0100
committerIgnacio Etcheverry <ignalfonsore@gmail.com>2018-11-08 01:05:22 +0100
commit02d5ff4cd055d2ff29873647840e7b94dc66f072 (patch)
tree76fa014bbdf7a2347051f287f5b9184470fa1f92 /modules/mono/godotsharp_defs.h
parent2cf02f302fd39e75af557737be61b891bebabc30 (diff)
downloadredot-engine-02d5ff4cd055d2ff29873647840e7b94dc66f072.tar.gz
Improve the C# API projects generation
- Now there is only one solution that contains both GodotSharp and GodotSharpEditor project. Previously we had one solution for each project - GodotSharpEditor reference GodotShatp with a 'ProjectReference'. Previously it was a 'Reference' to the assembly - This also simplifies the command line option to generate this solution: 'godot --generate-cs-api <OutputDir>'
Diffstat (limited to 'modules/mono/godotsharp_defs.h')
-rw-r--r--modules/mono/godotsharp_defs.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/modules/mono/godotsharp_defs.h b/modules/mono/godotsharp_defs.h
index 39d608de9f..5a6a2d1742 100644
--- a/modules/mono/godotsharp_defs.h
+++ b/modules/mono/godotsharp_defs.h
@@ -36,7 +36,8 @@
#define BINDINGS_GLOBAL_SCOPE_CLASS "GD"
#define BINDINGS_PTR_FIELD "ptr"
#define BINDINGS_NATIVE_NAME_FIELD "nativeName"
-#define API_ASSEMBLY_NAME "GodotSharp"
+#define API_SOLUTION_NAME "GodotSharp"
+#define CORE_API_ASSEMBLY_NAME "GodotSharp"
#define EDITOR_API_ASSEMBLY_NAME "GodotSharpEditor"
#define EDITOR_TOOLS_ASSEMBLY_NAME "GodotSharpTools"