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author | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2019-03-05 21:39:50 +0100 |
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committer | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2019-04-06 12:14:43 +0200 |
commit | 480d4c6fbabc65a0822cd3954e488bf64d04b45c (patch) | |
tree | b40baf5d0adc24245d0670239a162f9da0988ba2 /modules/mono/mono_gd/gd_mono_class.cpp | |
parent | 187e6ae26d88ab0975de6011d00e41a846bcb6fa (diff) | |
download | redot-engine-480d4c6fbabc65a0822cd3954e488bf64d04b45c.tar.gz |
C#: Support type hints for exported Arrays
Added the code for Dictionary as well, but it's not yet supported by the Godot inspector.
Diffstat (limited to 'modules/mono/mono_gd/gd_mono_class.cpp')
-rw-r--r-- | modules/mono/mono_gd/gd_mono_class.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/modules/mono/mono_gd/gd_mono_class.cpp b/modules/mono/mono_gd/gd_mono_class.cpp index d58f675d19..4342f46109 100644 --- a/modules/mono/mono_gd/gd_mono_class.cpp +++ b/modules/mono/mono_gd/gd_mono_class.cpp @@ -55,7 +55,8 @@ String GDMonoClass::get_full_name() const { } MonoType *GDMonoClass::get_mono_type() { - // Care, you cannot compare MonoType pointers + // Careful, you cannot compare two MonoType*. + // There is mono_metadata_type_equal, how is this different from comparing two MonoClass*? return get_mono_type(mono_class); } |