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author | Daniel Snd <daniel@bittentoast.com> | 2024-05-25 13:34:33 -0300 |
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committer | Daniel Snd <daniel@bittentoast.com> | 2024-05-25 13:34:33 -0300 |
commit | 1a9d95f933b917111235bd9e84e18269384be6e7 (patch) | |
tree | b8f58a2435ee3d25c27f0010e185cd0c7bc30b5d /modules/multiplayer/scene_cache_interface.cpp | |
parent | b7feebefabc2d48b0d4794cd31fc141f1caecc5c (diff) | |
download | redot-engine-1a9d95f933b917111235bd9e84e18269384be6e7.tar.gz |
Fix Multiplayer Spawner freeing node after client disconnected Issue
Diffstat (limited to 'modules/multiplayer/scene_cache_interface.cpp')
-rw-r--r-- | modules/multiplayer/scene_cache_interface.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/multiplayer/scene_cache_interface.cpp b/modules/multiplayer/scene_cache_interface.cpp index 2ea9ce8819..af43123b29 100644 --- a/modules/multiplayer/scene_cache_interface.cpp +++ b/modules/multiplayer/scene_cache_interface.cpp @@ -76,7 +76,7 @@ void SceneCacheInterface::on_peer_change(int p_id, bool p_connected) { for (KeyValue<int, ObjectID> E : pinfo->recv_nodes) { NodeCache *nc = nodes_cache.getptr(E.value); ERR_CONTINUE(!nc); - nc->recv_ids.erase(E.key); + nc->recv_ids.erase(p_id); } for (const ObjectID &oid : pinfo->sent_nodes) { NodeCache *nc = nodes_cache.getptr(oid); |