diff options
author | kobewi <kobewi4e@gmail.com> | 2023-09-04 17:01:33 +0200 |
---|---|---|
committer | kobewi <kobewi4e@gmail.com> | 2024-05-11 18:53:08 +0200 |
commit | a262d2d8811a43c906a4cac55b7126ebec7699be (patch) | |
tree | 0507fff0aed8778e71a2afc0a2d4ac15184e7803 /modules/multiplayer | |
parent | 916ea002c15e82879f3eada7c635daaecccc9e35 (diff) | |
download | redot-engine-a262d2d8811a43c906a4cac55b7126ebec7699be.tar.gz |
Add shorthand for using singleton string names
Diffstat (limited to 'modules/multiplayer')
-rw-r--r-- | modules/multiplayer/multiplayer_spawner.cpp | 4 | ||||
-rw-r--r-- | modules/multiplayer/scene_cache_interface.cpp | 4 | ||||
-rw-r--r-- | modules/multiplayer/scene_replication_interface.cpp | 8 |
3 files changed, 8 insertions, 8 deletions
diff --git a/modules/multiplayer/multiplayer_spawner.cpp b/modules/multiplayer/multiplayer_spawner.cpp index 6c0669b2f3..b871025491 100644 --- a/modules/multiplayer/multiplayer_spawner.cpp +++ b/modules/multiplayer/multiplayer_spawner.cpp @@ -216,7 +216,7 @@ void MultiplayerSpawner::_notification(int p_what) { for (const KeyValue<ObjectID, SpawnInfo> &E : tracked_nodes) { Node *node = Object::cast_to<Node>(ObjectDB::get_instance(E.key)); ERR_CONTINUE(!node); - node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &MultiplayerSpawner::_node_exit)); + node->disconnect(SceneStringName(tree_exiting), callable_mp(this, &MultiplayerSpawner::_node_exit)); get_multiplayer()->object_configuration_remove(node, this); } tracked_nodes.clear(); @@ -258,7 +258,7 @@ void MultiplayerSpawner::_track(Node *p_node, const Variant &p_argument, int p_s ObjectID oid = p_node->get_instance_id(); if (!tracked_nodes.has(oid)) { tracked_nodes[oid] = SpawnInfo(p_argument.duplicate(true), p_scene_id); - p_node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &MultiplayerSpawner::_node_exit).bind(p_node->get_instance_id()), CONNECT_ONE_SHOT); + p_node->connect(SceneStringName(tree_exiting), callable_mp(this, &MultiplayerSpawner::_node_exit).bind(p_node->get_instance_id()), CONNECT_ONE_SHOT); _spawn_notify(p_node->get_instance_id()); } } diff --git a/modules/multiplayer/scene_cache_interface.cpp b/modules/multiplayer/scene_cache_interface.cpp index c08ccbe4cc..39443029d3 100644 --- a/modules/multiplayer/scene_cache_interface.cpp +++ b/modules/multiplayer/scene_cache_interface.cpp @@ -42,7 +42,7 @@ SceneCacheInterface::NodeCache &SceneCacheInterface::_track(Node *p_node) { NodeCache *nc = nodes_cache.getptr(oid); if (!nc) { nodes_cache[oid] = NodeCache(); - p_node->connect(SceneStringNames::get_singleton()->tree_exited, callable_mp(this, &SceneCacheInterface::_remove_node_cache).bind(oid), Object::CONNECT_ONE_SHOT); + p_node->connect(SceneStringName(tree_exited), callable_mp(this, &SceneCacheInterface::_remove_node_cache).bind(oid), Object::CONNECT_ONE_SHOT); } return nodes_cache[oid]; } @@ -286,7 +286,7 @@ void SceneCacheInterface::clear() { for (KeyValue<ObjectID, NodeCache> &E : nodes_cache) { Object *obj = ObjectDB::get_instance(E.key); ERR_CONTINUE(!obj); - obj->disconnect(SceneStringNames::get_singleton()->tree_exited, callable_mp(this, &SceneCacheInterface::_remove_node_cache)); + obj->disconnect(SceneStringName(tree_exited), callable_mp(this, &SceneCacheInterface::_remove_node_cache)); } peers_info.clear(); nodes_cache.clear(); diff --git a/modules/multiplayer/scene_replication_interface.cpp b/modules/multiplayer/scene_replication_interface.cpp index 182e9b455c..f1a43a68b9 100644 --- a/modules/multiplayer/scene_replication_interface.cpp +++ b/modules/multiplayer/scene_replication_interface.cpp @@ -57,7 +57,7 @@ SceneReplicationInterface::TrackedNode &SceneReplicationInterface::_track(const if (!tracked_nodes.has(p_id)) { tracked_nodes[p_id] = TrackedNode(p_id); Node *node = get_id_as<Node>(p_id); - node->connect(SceneStringNames::get_singleton()->tree_exited, callable_mp(this, &SceneReplicationInterface::_untrack).bind(p_id), Node::CONNECT_ONE_SHOT); + node->connect(SceneStringName(tree_exited), callable_mp(this, &SceneReplicationInterface::_untrack).bind(p_id), Node::CONNECT_ONE_SHOT); } return tracked_nodes[p_id]; } @@ -135,8 +135,8 @@ void SceneReplicationInterface::on_network_process() { for (const ObjectID &oid : spawn_queue) { Node *node = get_id_as<Node>(oid); ERR_CONTINUE(!node); - if (node->is_connected(SceneStringNames::get_singleton()->ready, callable_mp(this, &SceneReplicationInterface::_node_ready))) { - node->disconnect(SceneStringNames::get_singleton()->ready, callable_mp(this, &SceneReplicationInterface::_node_ready)); + if (node->is_connected(SceneStringName(ready), callable_mp(this, &SceneReplicationInterface::_node_ready))) { + node->disconnect(SceneStringName(ready), callable_mp(this, &SceneReplicationInterface::_node_ready)); } } spawn_queue.clear(); @@ -168,7 +168,7 @@ Error SceneReplicationInterface::on_spawn(Object *p_obj, Variant p_config) { ERR_FAIL_COND_V(tobj.spawner != ObjectID(), ERR_ALREADY_IN_USE); tobj.spawner = spawner->get_instance_id(); spawn_queue.insert(oid); - node->connect(SceneStringNames::get_singleton()->ready, callable_mp(this, &SceneReplicationInterface::_node_ready).bind(oid), Node::CONNECT_ONE_SHOT); + node->connect(SceneStringName(ready), callable_mp(this, &SceneReplicationInterface::_node_ready).bind(oid), Node::CONNECT_ONE_SHOT); return OK; } |