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author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2024-04-22 14:16:00 +0200 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2024-04-22 14:58:45 +0200 |
commit | c6be5f130c7e7a8de12a719a33253ee4674ba8a6 (patch) | |
tree | 48a84d2c9b96351d036816a1375f60b08c3ebf6d /modules/multiplayer | |
parent | 7529c0bec597d70bc61975a82063bb5112ac8879 (diff) | |
download | redot-engine-c6be5f130c7e7a8de12a719a33253ee4674ba8a6.tar.gz |
[MP] Fix disconnect_peer not doing the proper cleanup
Lower layers (cache, replication) were not being notified about the peer
being disconnected.
Diffstat (limited to 'modules/multiplayer')
-rw-r--r-- | modules/multiplayer/scene_multiplayer.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/modules/multiplayer/scene_multiplayer.cpp b/modules/multiplayer/scene_multiplayer.cpp index 99aba680cc..e2ebca0c88 100644 --- a/modules/multiplayer/scene_multiplayer.cpp +++ b/modules/multiplayer/scene_multiplayer.cpp @@ -425,11 +425,11 @@ void SceneMultiplayer::_del_peer(int p_id) { void SceneMultiplayer::disconnect_peer(int p_id) { ERR_FAIL_COND(multiplayer_peer.is_null() || multiplayer_peer->get_connection_status() != MultiplayerPeer::CONNECTION_CONNECTED); - if (pending_peers.has(p_id)) { - pending_peers.erase(p_id); - } else if (connected_peers.has(p_id)) { - connected_peers.erase(p_id); - } + // Block signals to avoid emitting peer_disconnected. + bool blocking = is_blocking_signals(); + set_block_signals(true); + _del_peer(p_id); + set_block_signals(blocking); multiplayer_peer->disconnect_peer(p_id); } |