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authorsmix8 <52464204+smix8@users.noreply.github.com>2024-04-11 03:53:26 +0200
committersmix8 <52464204+smix8@users.noreply.github.com>2024-04-11 03:53:26 +0200
commit2bc2b52bd1464e13a10b4082f1c036ed8cadb55c (patch)
tree5ad4c93318ac36b3ac26a8ee0334db5c5d021bbe /modules/navigation/3d/nav_mesh_generator_3d.cpp
parent83b916bb00eb8cac4584143a80f5cfad7ce1e908 (diff)
downloadredot-engine-2bc2b52bd1464e13a10b4082f1c036ed8cadb55c.tar.gz
Use threads for baking navigation mesh inside editor
Enables threaded navigation mesh baking inside the editor.
Diffstat (limited to 'modules/navigation/3d/nav_mesh_generator_3d.cpp')
-rw-r--r--modules/navigation/3d/nav_mesh_generator_3d.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/navigation/3d/nav_mesh_generator_3d.cpp b/modules/navigation/3d/nav_mesh_generator_3d.cpp
index 8b43eba080..11f4359146 100644
--- a/modules/navigation/3d/nav_mesh_generator_3d.cpp
+++ b/modules/navigation/3d/nav_mesh_generator_3d.cpp
@@ -85,7 +85,7 @@ NavMeshGenerator3D::NavMeshGenerator3D() {
// Using threads might cause problems on certain exports or with the Editor on certain devices.
// This is the main switch to turn threaded navmesh baking off should the need arise.
- use_threads = baking_use_multiple_threads && !Engine::get_singleton()->is_editor_hint();
+ use_threads = baking_use_multiple_threads;
}
NavMeshGenerator3D::~NavMeshGenerator3D() {