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authorYuri Sizov <yuris@humnom.net>2023-12-19 13:01:45 +0100
committerYuri Sizov <yuris@humnom.net>2023-12-19 13:01:45 +0100
commitd4806d2d84163351588acb963c2db4078c66ffc2 (patch)
tree01d7e547fd9e2375d1243284619d83b2389b6262 /modules/navigation/nav_map.cpp
parent13dd72ce78861c32b0a9239a292028614112be97 (diff)
parent11e63d244e3da4d65b3975a4baaa4aada6cb0378 (diff)
downloadredot-engine-d4806d2d84163351588acb963c2db4078c66ffc2.tar.gz
Merge pull request #85253 from sandygk/fix-reachable-polygon-closest-to-end-point
[Navigation] Do not use travel cost for minimum when re-selecting end point
Diffstat (limited to 'modules/navigation/nav_map.cpp')
-rw-r--r--modules/navigation/nav_map.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/navigation/nav_map.cpp b/modules/navigation/nav_map.cpp
index 3b875b7fa7..6429513b53 100644
--- a/modules/navigation/nav_map.cpp
+++ b/modules/navigation/nav_map.cpp
@@ -372,7 +372,7 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p
// Stores the further reachable end polygon, in case our goal is not reachable.
if (is_reachable) {
- real_t d = navigation_polys[least_cost_id].entry.distance_to(p_destination) * navigation_polys[least_cost_id].poly->owner->get_travel_cost();
+ real_t d = navigation_polys[least_cost_id].entry.distance_to(p_destination);
if (reachable_d > d) {
reachable_d = d;
reachable_end = navigation_polys[least_cost_id].poly;