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author | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2020-02-26 11:28:13 +0100 |
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committer | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2020-02-26 20:40:10 +0100 |
commit | 18fbdbb456c07a56b358bea2e392765fbcbb3283 (patch) | |
tree | 737363d20493afe45e75d932e0c1957dd9a79589 /modules/visual_script/visual_script.cpp | |
parent | 1e57b558f215dd4920768e9567b6f55825877c89 (diff) | |
download | redot-engine-18fbdbb456c07a56b358bea2e392765fbcbb3283.tar.gz |
Reimplement Mutex with C++'s <mutex>
Main:
- It's now implemented thanks to `<mutex>`. No more platform-specific implementations.
- `BinaryMutex` (non-recursive) is added, as an alternative for special cases.
- Doesn't need allocation/deallocation anymore. It can live in the stack and be part of other classes.
- Because of that, it's methods are now `const` and the inner mutex is `mutable` so it can be easily used in `const` contexts.
- A no-op implementation is provided if `NO_THREADS` is defined. No more need to add `#ifdef NO_THREADS` just for this.
- `MutexLock` now takes a reference. At this point the cases of null `Mutex`es are rare. If you ever need that, just don't use `MutexLock`.
- Thread-safe utilities are therefore simpler now.
Misc.:
- `ScopedMutexLock` is dropped and replaced by `MutexLock`, because they were pretty much the same.
- Every case of lock, do-something, unlock is replaced by `MutexLock` (complex cases where it's not straightfoward are kept as as explicit lock and unlock).
- `ShaderRD` contained an `std::mutex`, which has been replaced by `Mutex`.
Diffstat (limited to 'modules/visual_script/visual_script.cpp')
-rw-r--r-- | modules/visual_script/visual_script.cpp | 26 |
1 files changed, 8 insertions, 18 deletions
diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp index 70f650cfd3..5036840413 100644 --- a/modules/visual_script/visual_script.cpp +++ b/modules/visual_script/visual_script.cpp @@ -928,13 +928,11 @@ ScriptInstance *VisualScript::instance_create(Object *p_this) { VisualScriptInstance *instance = memnew(VisualScriptInstance); instance->create(Ref<VisualScript>(this), p_this); - if (VisualScriptLanguage::singleton->lock) - VisualScriptLanguage::singleton->lock->lock(); - - instances[p_this] = instance; + { + MutexLock lock(VisualScriptLanguage::singleton->lock); - if (VisualScriptLanguage::singleton->lock) - VisualScriptLanguage::singleton->lock->unlock(); + instances[p_this] = instance; + } return instance; } @@ -2391,13 +2389,11 @@ VisualScriptInstance::VisualScriptInstance() { VisualScriptInstance::~VisualScriptInstance() { - if (VisualScriptLanguage::singleton->lock) - VisualScriptLanguage::singleton->lock->lock(); - - script->instances.erase(owner); + { + MutexLock lock(VisualScriptLanguage::singleton->lock); - if (VisualScriptLanguage::singleton->lock) - VisualScriptLanguage::singleton->lock->unlock(); + script->instances.erase(owner); + } for (Map<int, VisualScriptNodeInstance *>::Element *E = instances.front(); E; E = E->next()) { memdelete(E->get()); @@ -2836,9 +2832,6 @@ VisualScriptLanguage::VisualScriptLanguage() { _step = "_step"; _subcall = "_subcall"; singleton = this; -#ifndef NO_THREADS - lock = Mutex::create(); -#endif _debug_parse_err_node = -1; _debug_parse_err_file = ""; @@ -2859,9 +2852,6 @@ VisualScriptLanguage::VisualScriptLanguage() { VisualScriptLanguage::~VisualScriptLanguage() { - if (lock) - memdelete(lock); - if (_call_stack) { memdelete_arr(_call_stack); } |