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authorRémi Verschelde <rverschelde@gmail.com>2020-02-21 23:26:13 +0100
committerRémi Verschelde <rverschelde@gmail.com>2020-02-28 14:24:09 +0100
commitf742dabafee7f54e1b77148d547e2031d7cc535e (patch)
tree5aab3c9c4b9aca10d190a7efa600afb8c7aef213 /modules/visual_script/visual_script.cpp
parent01afc442c73661df677c2b93f4037a21992ee45b (diff)
downloadredot-engine-f742dabafee7f54e1b77148d547e2031d7cc535e.tar.gz
Signals: Manually port most of remaining connect_compat uses
It's tedious work... Some can't be ported as they depend on private or protected methods of different classes, which is not supported by callable_mp (even if it's a class inherited by the current one).
Diffstat (limited to 'modules/visual_script/visual_script.cpp')
-rw-r--r--modules/visual_script/visual_script.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp
index b05200b7de..471f43cadd 100644
--- a/modules/visual_script/visual_script.cpp
+++ b/modules/visual_script/visual_script.cpp
@@ -30,14 +30,14 @@
#include "visual_script.h"
-#include <stdint.h>
-
#include "core/core_string_names.h"
#include "core/os/os.h"
#include "core/project_settings.h"
#include "scene/main/node.h"
#include "visual_script_nodes.h"
+#include <stdint.h>
+
//used by editor, this is not really saved
void VisualScriptNode::set_breakpoint(bool p_breakpoint) {
breakpoint = p_breakpoint;