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authorreduz <reduzio@gmail.com>2022-03-26 16:48:43 +0100
committerreduz <reduzio@gmail.com>2022-03-27 16:13:00 +0200
commit360dea5348652d8806d33598e111651afb3d193a (patch)
tree3726e871844722d9561943a85a447037342df7dc /modules/visual_script/visual_script.h
parenta5eed70fa2edcf755d6abea2077232e38381449b (diff)
downloadredot-engine-360dea5348652d8806d33598e111651afb3d193a.tar.gz
Add GDExtension support to Script
* Ability to create script languages from GDExtension * Some additions to gdnative_extension.h to make this happen * Moved the GDExtension binder to core This now allows creating scripting languages from GDExtension, with the same ease as if it was a module. It replaces the old PluginScript from Godot 3.x. Warning: GodotCPP will need to be updated to support this (it may be a bit of work as ScriptInstance needs to be created over there again).
Diffstat (limited to 'modules/visual_script/visual_script.h')
-rw-r--r--modules/visual_script/visual_script.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/visual_script/visual_script.h b/modules/visual_script/visual_script.h
index d4dffdfc7a..d72bdf9128 100644
--- a/modules/visual_script/visual_script.h
+++ b/modules/visual_script/visual_script.h
@@ -338,8 +338,8 @@ public:
virtual Error reload(bool p_keep_state = false) override;
#ifdef TOOLS_ENABLED
- virtual const Vector<DocData::ClassDoc> &get_documentation() const override {
- static Vector<DocData::ClassDoc> docs;
+ virtual Vector<DocData::ClassDoc> get_documentation() const override {
+ Vector<DocData::ClassDoc> docs;
return docs;
}
#endif // TOOLS_ENABLED