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author | the 8th mage <eee34353@gmail.com> | 2018-09-29 22:50:04 +0300 |
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committer | K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com> | 2018-10-11 12:21:05 -0700 |
commit | d3fc5e6c8933c156d449d8cc0bfa5d0075d74333 (patch) | |
tree | b32d62369201479a744bbebbf0dbb5e40bd18827 /modules/visual_script/visual_script.h | |
parent | 451e5fd0511bc2c17a66fc73a0de9a5169109517 (diff) | |
download | redot-engine-d3fc5e6c8933c156d449d8cc0bfa5d0075d74333.tar.gz |
Fixed the problem with vector3 constructor
Whenever there's a port change that may change the inputs, the default inputs will be recalculated.
Moving the update port loop into its own function.
Signed-off-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
Diffstat (limited to 'modules/visual_script/visual_script.h')
-rw-r--r-- | modules/visual_script/visual_script.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/modules/visual_script/visual_script.h b/modules/visual_script/visual_script.h index ea99ce4970..bd666447a3 100644 --- a/modules/visual_script/visual_script.h +++ b/modules/visual_script/visual_script.h @@ -52,6 +52,7 @@ class VisualScriptNode : public Resource { Array _get_default_input_values() const; void validate_input_default_values(); + void _update_input_ports(); protected: void _notification(int p_what); |