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authorLeonard Meagher <leonardmeagher2@gmail.com>2019-04-09 22:07:40 -0700
committerLeonard Meagher <leonardmeagher2@gmail.com>2019-05-03 15:06:05 -0700
commitf7eb426e2ebafc5598b0e43baf37d9a50cea1648 (patch)
tree5dfda6e83e3b59b1a52923d7fead0aea4ff15ff2 /modules/visual_script/visual_script.h
parent5772f60f960ee8c396574f0c6f94def18bb210c7 (diff)
downloadredot-engine-f7eb426e2ebafc5598b0e43baf37d9a50cea1648.tar.gz
Allow overriding how scripted objects are converted to strings
solves #26796 - ADD `String to_string()` method to Object which can be overriden by `String _to_string()` in scripts - ADD `String to_string(r_valid)` method to ScriptInstance to allow langauges to control how scripted objects are converted to strings - IMPLEMENT to_string for GDScriptInstance, VisualScriptInstance, and NativeScriptInstance - ADD Documentation about `Object.to_string` and `Object._to_string` - Changed `Variant::operator String` to use `obj->to_string()`
Diffstat (limited to 'modules/visual_script/visual_script.h')
-rw-r--r--modules/visual_script/visual_script.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/modules/visual_script/visual_script.h b/modules/visual_script/visual_script.h
index 0171b8e6f1..91748d077b 100644
--- a/modules/visual_script/visual_script.h
+++ b/modules/visual_script/visual_script.h
@@ -405,6 +405,7 @@ public:
virtual bool has_method(const StringName &p_method) const;
virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
virtual void notification(int p_notification);
+ String to_string(bool *r_valid);
bool set_variable(const StringName &p_variable, const Variant &p_value) {