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author | reduz <reduzio@gmail.com> | 2021-02-10 17:18:45 -0300 |
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committer | reduz <reduzio@gmail.com> | 2021-02-10 19:31:24 -0300 |
commit | 1aa2823fa32c7a4b41d806418ec99949fc44ffb3 (patch) | |
tree | 7edbd352cf34d87b4d8e604c1730251c38131e19 /modules/visual_script/visual_script_editor.cpp | |
parent | e8f73124a7d97abc94cea3cf7fe5b5614f61a448 (diff) | |
download | redot-engine-1aa2823fa32c7a4b41d806418ec99949fc44ffb3.tar.gz |
Removed _change_notify
-For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap.
-For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed()
-Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now.
Diffstat (limited to 'modules/visual_script/visual_script_editor.cpp')
-rw-r--r-- | modules/visual_script/visual_script_editor.cpp | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp index 92b83f3db0..39726a4a58 100644 --- a/modules/visual_script/visual_script_editor.cpp +++ b/modules/visual_script/visual_script_editor.cpp @@ -61,7 +61,7 @@ protected: } void _sig_changed() { - _change_notify(); + notify_property_list_changed(); emit_signal("changed"); } @@ -172,7 +172,7 @@ protected: public: void edit(const StringName &p_sig) { sig = p_sig; - _change_notify(); + notify_property_list_changed(); } VisualScriptEditorSignalEdit() { undo_redo = nullptr; } @@ -195,11 +195,10 @@ protected: } void _var_changed() { - _change_notify(); + notify_property_list_changed(); emit_signal("changed"); } void _var_value_changed() { - _change_notify("value"); // So the whole tree is not redrawn, makes editing smoother in general. emit_signal("changed"); } @@ -331,7 +330,7 @@ protected: public: void edit(const StringName &p_var) { var = p_var; - _change_notify(); + notify_property_list_changed(); } VisualScriptEditorVariableEdit() { undo_redo = nullptr; } |