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authorJuan Linietsky <reduzio@gmail.com>2017-01-02 23:03:46 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-01-02 23:03:46 -0300
commit118eed485e8f928a5a0dab530ae93211afa10525 (patch)
tree83efb5cbcebb7046e5b64dfe1712475a7d3b7f14 /modules/visual_script/visual_script_nodes.h
parentce26eb74bca48f16e9a34b4eb1c34e50dfc5daae (diff)
downloadredot-engine-118eed485e8f928a5a0dab530ae93211afa10525.tar.gz
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
Diffstat (limited to 'modules/visual_script/visual_script_nodes.h')
-rw-r--r--modules/visual_script/visual_script_nodes.h50
1 files changed, 25 insertions, 25 deletions
diff --git a/modules/visual_script/visual_script_nodes.h b/modules/visual_script/visual_script_nodes.h
index 94eeadca57..eb70c86637 100644
--- a/modules/visual_script/visual_script_nodes.h
+++ b/modules/visual_script/visual_script_nodes.h
@@ -5,7 +5,7 @@
class VisualScriptFunction : public VisualScriptNode {
- OBJ_TYPE(VisualScriptFunction,VisualScriptNode)
+ GDCLASS(VisualScriptFunction,VisualScriptNode)
struct Argument {
@@ -72,7 +72,7 @@ public:
class VisualScriptOperator : public VisualScriptNode {
- OBJ_TYPE(VisualScriptOperator,VisualScriptNode)
+ GDCLASS(VisualScriptOperator,VisualScriptNode)
Variant::Type typed;
@@ -114,7 +114,7 @@ public:
class VisualScriptVariableGet : public VisualScriptNode {
- OBJ_TYPE(VisualScriptVariableGet,VisualScriptNode)
+ GDCLASS(VisualScriptVariableGet,VisualScriptNode)
StringName variable;
@@ -153,7 +153,7 @@ public:
class VisualScriptVariableSet : public VisualScriptNode {
- OBJ_TYPE(VisualScriptVariableSet,VisualScriptNode)
+ GDCLASS(VisualScriptVariableSet,VisualScriptNode)
StringName variable;
@@ -192,7 +192,7 @@ public:
class VisualScriptConstant : public VisualScriptNode {
- OBJ_TYPE(VisualScriptConstant,VisualScriptNode)
+ GDCLASS(VisualScriptConstant,VisualScriptNode)
Variant::Type type;
@@ -236,7 +236,7 @@ public:
class VisualScriptPreload : public VisualScriptNode {
- OBJ_TYPE(VisualScriptPreload,VisualScriptNode)
+ GDCLASS(VisualScriptPreload,VisualScriptNode)
Ref<Resource> preload;
@@ -274,7 +274,7 @@ public:
class VisualScriptIndexGet : public VisualScriptNode {
- OBJ_TYPE(VisualScriptIndexGet,VisualScriptNode)
+ GDCLASS(VisualScriptIndexGet,VisualScriptNode)
public:
@@ -305,7 +305,7 @@ public:
class VisualScriptIndexSet : public VisualScriptNode {
- OBJ_TYPE(VisualScriptIndexSet,VisualScriptNode)
+ GDCLASS(VisualScriptIndexSet,VisualScriptNode)
public:
@@ -337,7 +337,7 @@ public:
class VisualScriptGlobalConstant : public VisualScriptNode {
- OBJ_TYPE(VisualScriptGlobalConstant,VisualScriptNode)
+ GDCLASS(VisualScriptGlobalConstant,VisualScriptNode)
int index;
@@ -373,7 +373,7 @@ public:
class VisualScriptClassConstant : public VisualScriptNode {
- OBJ_TYPE(VisualScriptClassConstant,VisualScriptNode)
+ GDCLASS(VisualScriptClassConstant,VisualScriptNode)
StringName base_type;
StringName name;
@@ -414,7 +414,7 @@ public:
class VisualScriptBasicTypeConstant : public VisualScriptNode {
- OBJ_TYPE(VisualScriptBasicTypeConstant,VisualScriptNode)
+ GDCLASS(VisualScriptBasicTypeConstant,VisualScriptNode)
Variant::Type type;
StringName name;
@@ -457,7 +457,7 @@ public:
class VisualScriptMathConstant : public VisualScriptNode {
- OBJ_TYPE(VisualScriptMathConstant,VisualScriptNode)
+ GDCLASS(VisualScriptMathConstant,VisualScriptNode)
public:
enum MathConstant {
@@ -508,7 +508,7 @@ VARIANT_ENUM_CAST( VisualScriptMathConstant::MathConstant )
class VisualScriptEngineSingleton : public VisualScriptNode {
- OBJ_TYPE(VisualScriptEngineSingleton,VisualScriptNode)
+ GDCLASS(VisualScriptEngineSingleton,VisualScriptNode)
String singleton;
@@ -549,7 +549,7 @@ public:
class VisualScriptSceneNode : public VisualScriptNode {
- OBJ_TYPE(VisualScriptSceneNode,VisualScriptNode)
+ GDCLASS(VisualScriptSceneNode,VisualScriptNode)
NodePath path;
protected:
@@ -590,7 +590,7 @@ public:
class VisualScriptSceneTree : public VisualScriptNode {
- OBJ_TYPE(VisualScriptSceneTree,VisualScriptNode)
+ GDCLASS(VisualScriptSceneTree,VisualScriptNode)
protected:
@@ -627,7 +627,7 @@ public:
class VisualScriptResourcePath : public VisualScriptNode {
- OBJ_TYPE(VisualScriptResourcePath,VisualScriptNode)
+ GDCLASS(VisualScriptResourcePath,VisualScriptNode)
String path;
protected:
@@ -664,7 +664,7 @@ public:
class VisualScriptSelf : public VisualScriptNode {
- OBJ_TYPE(VisualScriptSelf,VisualScriptNode)
+ GDCLASS(VisualScriptSelf,VisualScriptNode)
protected:
@@ -701,7 +701,7 @@ public:
class VisualScriptCustomNode: public VisualScriptNode {
- OBJ_TYPE(VisualScriptCustomNode,VisualScriptNode)
+ GDCLASS(VisualScriptCustomNode,VisualScriptNode)
protected:
@@ -752,7 +752,7 @@ public:
class VisualScriptSubCall: public VisualScriptNode {
- OBJ_TYPE(VisualScriptSubCall,VisualScriptNode)
+ GDCLASS(VisualScriptSubCall,VisualScriptNode)
protected:
@@ -785,7 +785,7 @@ public:
class VisualScriptComment: public VisualScriptNode {
- OBJ_TYPE(VisualScriptComment,VisualScriptNode)
+ GDCLASS(VisualScriptComment,VisualScriptNode)
String title;
@@ -829,7 +829,7 @@ public:
class VisualScriptConstructor: public VisualScriptNode {
- OBJ_TYPE(VisualScriptConstructor,VisualScriptNode)
+ GDCLASS(VisualScriptConstructor,VisualScriptNode)
Variant::Type type;
@@ -874,7 +874,7 @@ public:
class VisualScriptLocalVar: public VisualScriptNode {
- OBJ_TYPE(VisualScriptLocalVar,VisualScriptNode)
+ GDCLASS(VisualScriptLocalVar,VisualScriptNode)
StringName name;
Variant::Type type;
@@ -914,7 +914,7 @@ public:
class VisualScriptLocalVarSet: public VisualScriptNode {
- OBJ_TYPE(VisualScriptLocalVarSet,VisualScriptNode)
+ GDCLASS(VisualScriptLocalVarSet,VisualScriptNode)
StringName name;
Variant::Type type;
@@ -956,7 +956,7 @@ public:
class VisualScriptInputAction: public VisualScriptNode {
- OBJ_TYPE(VisualScriptInputAction,VisualScriptNode)
+ GDCLASS(VisualScriptInputAction,VisualScriptNode)
public:
enum Mode {
MODE_PRESSED,
@@ -1007,7 +1007,7 @@ VARIANT_ENUM_CAST( VisualScriptInputAction::Mode )
class VisualScriptDeconstruct: public VisualScriptNode {
- OBJ_TYPE(VisualScriptDeconstruct,VisualScriptNode)
+ GDCLASS(VisualScriptDeconstruct,VisualScriptNode)
struct Element {