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authorJuan Linietsky <reduzio@gmail.com>2016-08-28 20:57:27 -0300
committerJuan Linietsky <reduzio@gmail.com>2016-08-28 20:59:01 -0300
commit748836e0b373a0139c11473f862c8071bed244b7 (patch)
tree2a6e4c601f388808d2c2f7c5bb73fa6b9f2108ce /modules/visual_script/visual_script_nodes.h
parent1b80edafcaeca5c9f61c86448a16238fd82bb6da (diff)
downloadredot-engine-748836e0b373a0139c11473f862c8071bed244b7.tar.gz
Several all around fixes to visual scripting (in the process of creating demos)
Diffstat (limited to 'modules/visual_script/visual_script_nodes.h')
-rw-r--r--modules/visual_script/visual_script_nodes.h187
1 files changed, 186 insertions, 1 deletions
diff --git a/modules/visual_script/visual_script_nodes.h b/modules/visual_script/visual_script_nodes.h
index 4228bd86f9..28f99a16e1 100644
--- a/modules/visual_script/visual_script_nodes.h
+++ b/modules/visual_script/visual_script_nodes.h
@@ -75,6 +75,7 @@ class VisualScriptOperator : public VisualScriptNode {
OBJ_TYPE(VisualScriptOperator,VisualScriptNode)
+ Variant::Type typed;
Variant::Operator op;
protected:
@@ -102,6 +103,9 @@ public:
void set_operator(Variant::Operator p_op);
Variant::Operator get_operator() const;
+ void set_typed(Variant::Type p_op);
+ Variant::Type get_typed() const;
+
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
VisualScriptOperator();
@@ -229,6 +233,45 @@ public:
};
+
+class VisualScriptPreload : public VisualScriptNode {
+
+ OBJ_TYPE(VisualScriptPreload,VisualScriptNode)
+
+
+ Ref<Resource> preload;
+protected:
+
+ static void _bind_methods();
+
+public:
+
+ virtual int get_output_sequence_port_count() const;
+ virtual bool has_input_sequence_port() const;
+
+
+ virtual String get_output_sequence_port_text(int p_port) const;
+
+
+ virtual int get_input_value_port_count() const;
+ virtual int get_output_value_port_count() const;
+
+
+ virtual PropertyInfo get_input_value_port_info(int p_idx) const;
+ virtual PropertyInfo get_output_value_port_info(int p_idx) const;
+
+ virtual String get_caption() const;
+ virtual String get_text() const;
+ virtual String get_category() const { return "data"; }
+
+ void set_preload(const Ref<Resource>& p_value);
+ Ref<Resource> get_preload() const;
+
+ virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
+
+ VisualScriptPreload();
+};
+
class VisualScriptIndexGet : public VisualScriptNode {
OBJ_TYPE(VisualScriptIndexGet,VisualScriptNode)
@@ -702,7 +745,6 @@ class VisualScriptConstructor: public VisualScriptNode {
protected:
- virtual bool _use_builtin_script() const { return true; }
static void _bind_methods();
public:
@@ -735,6 +777,149 @@ public:
VisualScriptConstructor();
};
+
+
+
+class VisualScriptLocalVar: public VisualScriptNode {
+
+ OBJ_TYPE(VisualScriptLocalVar,VisualScriptNode)
+
+ StringName name;
+ Variant::Type type;
+
+protected:
+
+ static void _bind_methods();
+public:
+ virtual int get_output_sequence_port_count() const;
+ virtual bool has_input_sequence_port() const;
+
+
+ virtual String get_output_sequence_port_text(int p_port) const;
+
+
+ virtual int get_input_value_port_count() const;
+ virtual int get_output_value_port_count() const;
+
+
+ virtual PropertyInfo get_input_value_port_info(int p_idx) const;
+ virtual PropertyInfo get_output_value_port_info(int p_idx) const;
+
+ virtual String get_caption() const;
+ virtual String get_text() const;
+ virtual String get_category() const;
+
+ void set_var_name(const StringName& p_name);
+ StringName get_var_name() const;
+
+ void set_var_type(Variant::Type p_type);
+ Variant::Type get_var_type() const;
+
+ virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
+
+ VisualScriptLocalVar();
+};
+
+
+
+
+class VisualScriptInputAction: public VisualScriptNode {
+
+ OBJ_TYPE(VisualScriptInputAction,VisualScriptNode)
+
+ StringName name;
+
+protected:
+
+ virtual void _validate_property(PropertyInfo& property) const;
+
+ static void _bind_methods();
+public:
+ virtual int get_output_sequence_port_count() const;
+ virtual bool has_input_sequence_port() const;
+
+
+ virtual String get_output_sequence_port_text(int p_port) const;
+
+
+ virtual int get_input_value_port_count() const;
+ virtual int get_output_value_port_count() const;
+
+
+ virtual PropertyInfo get_input_value_port_info(int p_idx) const;
+ virtual PropertyInfo get_output_value_port_info(int p_idx) const;
+
+ virtual String get_caption() const;
+ virtual String get_text() const;
+ virtual String get_category() const;
+
+ void set_action_name(const StringName& p_name);
+ StringName get_action_name() const;
+
+ virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
+
+ VisualScriptInputAction();
+};
+
+
+
+class VisualScriptDeconstruct: public VisualScriptNode {
+
+ OBJ_TYPE(VisualScriptDeconstruct,VisualScriptNode)
+
+
+ struct Element {
+ StringName name;
+ Variant::Type type;
+ };
+
+
+ Vector<Element> elements;
+
+ void _update_elements();
+ Variant::Type type;
+ InputEvent::Type input_type;
+
+ void _set_elem_cache(const Array& p_elements);
+ Array _get_elem_cache() const;
+
+ virtual void _validate_property(PropertyInfo& property) const;
+
+protected:
+
+
+ static void _bind_methods();
+public:
+ virtual int get_output_sequence_port_count() const;
+ virtual bool has_input_sequence_port() const;
+
+
+ virtual String get_output_sequence_port_text(int p_port) const;
+
+
+ virtual int get_input_value_port_count() const;
+ virtual int get_output_value_port_count() const;
+
+
+ virtual PropertyInfo get_input_value_port_info(int p_idx) const;
+ virtual PropertyInfo get_output_value_port_info(int p_idx) const;
+
+ virtual String get_caption() const;
+ virtual String get_text() const;
+ virtual String get_category() const;
+
+ void set_deconstruct_type(Variant::Type p_type);
+ Variant::Type get_deconstruct_type() const;
+
+ void set_deconstruct_input_type(InputEvent::Type p_input_type);
+ InputEvent::Type get_deconstruct_input_type() const;
+
+ virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
+
+ VisualScriptDeconstruct();
+};
+
+
void register_visual_script_nodes();
void unregister_visual_script_nodes();