diff options
author | Juan Linietsky <reduzio@gmail.com> | 2016-08-30 23:44:14 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2016-08-30 23:46:41 -0300 |
commit | fb4d6d1db0ed0fb8deb530be4b0ae481fb5ba3cd (patch) | |
tree | 00e8915abce7590ad63e129d7f15425fe75322c5 /modules/visual_script/visual_script_nodes.h | |
parent | 2f0e2a78b5caaf659e078c549682e3d1347f7066 (diff) | |
download | redot-engine-fb4d6d1db0ed0fb8deb530be4b0ae481fb5ba3cd.tar.gz |
More visual script improvements
-Added anti-aliasing on lines
-Improved draw performance enormously
-Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry!
Diffstat (limited to 'modules/visual_script/visual_script_nodes.h')
-rw-r--r-- | modules/visual_script/visual_script_nodes.h | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/modules/visual_script/visual_script_nodes.h b/modules/visual_script/visual_script_nodes.h index 28f99a16e1..3016aab866 100644 --- a/modules/visual_script/visual_script_nodes.h +++ b/modules/visual_script/visual_script_nodes.h @@ -820,6 +820,45 @@ public: VisualScriptLocalVar(); }; +class VisualScriptLocalVarSet: public VisualScriptNode { + + OBJ_TYPE(VisualScriptLocalVarSet,VisualScriptNode) + + StringName name; + Variant::Type type; + +protected: + + static void _bind_methods(); +public: + virtual int get_output_sequence_port_count() const; + virtual bool has_input_sequence_port() const; + + + virtual String get_output_sequence_port_text(int p_port) const; + + + virtual int get_input_value_port_count() const; + virtual int get_output_value_port_count() const; + + + virtual PropertyInfo get_input_value_port_info(int p_idx) const; + virtual PropertyInfo get_output_value_port_info(int p_idx) const; + + virtual String get_caption() const; + virtual String get_text() const; + virtual String get_category() const; + + void set_var_name(const StringName& p_name); + StringName get_var_name() const; + + void set_var_type(Variant::Type p_type); + Variant::Type get_var_type() const; + + virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance); + + VisualScriptLocalVarSet(); +}; |