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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2020-10-23 18:33:20 +0200
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2020-11-10 11:42:51 +0100
commite2083871eb57e56fe637c3d8f6647ddb4ff539e0 (patch)
treea58669c68065541e0062f82d7edb45789d8f354f /modules/webrtc/webrtc_peer_connection_js.h
parent54cda5c3b8622c9168fcd5d1c68964ef7697b27e (diff)
downloadredot-engine-e2083871eb57e56fe637c3d8f6647ddb4ff539e0.tar.gz
[HTML5] Port JavaScript inline code to libraries.
The API is implemented in javascript, and generates C functions that can be called from godot. This allows much cleaner code replacing all `EM_ASM` calls in our C++ code with plain C function calls. This also gets rid of few hacks and comes with few optimizations (e.g. custom cursor shapes should be much faster now).
Diffstat (limited to 'modules/webrtc/webrtc_peer_connection_js.h')
-rw-r--r--modules/webrtc/webrtc_peer_connection_js.h23
1 files changed, 22 insertions, 1 deletions
diff --git a/modules/webrtc/webrtc_peer_connection_js.h b/modules/webrtc/webrtc_peer_connection_js.h
index cdaf3068e3..e33dd5f259 100644
--- a/modules/webrtc/webrtc_peer_connection_js.h
+++ b/modules/webrtc/webrtc_peer_connection_js.h
@@ -35,16 +35,37 @@
#include "webrtc_peer_connection.h"
+extern "C" {
+typedef void (*RTCOnIceConnectionStateChange)(void *p_obj, int p_state);
+typedef void (*RTCOnIceCandidate)(void *p_obj, const char *p_mid, int p_mline_idx, const char *p_candidate);
+typedef void (*RTCOnDataChannel)(void *p_obj, int p_id);
+typedef void (*RTCOnSession)(void *p_obj, const char *p_type, const char *p_sdp);
+typedef void (*RTCOnError)(void *p_obj);
+extern int godot_js_rtc_pc_create(const char *p_config, void *p_obj, RTCOnIceConnectionStateChange p_on_state_change, RTCOnIceCandidate p_on_candidate, RTCOnDataChannel p_on_datachannel);
+extern void godot_js_rtc_pc_close(int p_id);
+extern void godot_js_rtc_pc_destroy(int p_id);
+extern void godot_js_rtc_pc_offer_create(int p_id, void *p_obj, RTCOnSession p_on_session, RTCOnError p_on_error);
+extern void godot_js_rtc_pc_local_description_set(int p_id, const char *p_type, const char *p_sdp, void *p_obj, RTCOnError p_on_error);
+extern void godot_js_rtc_pc_remote_description_set(int p_id, const char *p_type, const char *p_sdp, void *p_obj, RTCOnSession p_on_session, RTCOnError p_on_error);
+extern void godot_js_rtc_pc_ice_candidate_add(int p_id, const char *p_mid_name, int p_mline_idx, const char *p_sdo);
+extern int godot_js_rtc_pc_datachannel_create(int p_id, const char *p_label, const char *p_config);
+}
+
class WebRTCPeerConnectionJS : public WebRTCPeerConnection {
private:
int _js_id;
ConnectionState _conn_state;
+ static void _on_connection_state_changed(void *p_obj, int p_state);
+ static void _on_ice_candidate(void *p_obj, const char *p_mid_name, int p_mline_idx, const char *p_candidate);
+ static void _on_data_channel(void *p_obj, int p_channel);
+ static void _on_session_created(void *p_obj, const char *p_type, const char *p_session);
+ static void _on_error(void *p_obj);
+
public:
static WebRTCPeerConnection *_create() { return memnew(WebRTCPeerConnectionJS); }
static void make_default() { WebRTCPeerConnection::_create = WebRTCPeerConnectionJS::_create; }
- void _on_connection_state_changed();
virtual ConnectionState get_connection_state() const;
virtual Error initialize(Dictionary configuration = Dictionary());