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author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-07-27 12:06:48 +0200 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-07-30 17:29:50 +0200 |
commit | 2cf39b97ae326a28015b67221b928e4861380d29 (patch) | |
tree | 12d05483c198a7387768a6739fedbf143bd1ae0d /modules/websocket/websocket_multiplayer_peer.cpp | |
parent | c27ef1565ff44eaacc081081b6b21b23665fbe10 (diff) | |
download | redot-engine-2cf39b97ae326a28015b67221b928e4861380d29.tar.gz |
[Net] Implement RPC channels in MultiplayerAPI.
Diffstat (limited to 'modules/websocket/websocket_multiplayer_peer.cpp')
-rw-r--r-- | modules/websocket/websocket_multiplayer_peer.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/modules/websocket/websocket_multiplayer_peer.cpp b/modules/websocket/websocket_multiplayer_peer.cpp index 52d9a602a1..163cc7706b 100644 --- a/modules/websocket/websocket_multiplayer_peer.cpp +++ b/modules/websocket/websocket_multiplayer_peer.cpp @@ -105,6 +105,14 @@ Error WebSocketMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer // // MultiplayerPeer // +void WebSocketMultiplayerPeer::set_transfer_channel(int p_channel) { + // Websocket does not have channels. +} + +int WebSocketMultiplayerPeer::get_transfer_channel() const { + return 0; +} + void WebSocketMultiplayerPeer::set_transfer_mode(TransferMode p_mode) { // Websocket uses TCP, reliable } |