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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-07-27 12:06:48 +0200
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-07-30 17:29:50 +0200
commit2cf39b97ae326a28015b67221b928e4861380d29 (patch)
tree12d05483c198a7387768a6739fedbf143bd1ae0d /modules/websocket/websocket_multiplayer_peer.cpp
parentc27ef1565ff44eaacc081081b6b21b23665fbe10 (diff)
downloadredot-engine-2cf39b97ae326a28015b67221b928e4861380d29.tar.gz
[Net] Implement RPC channels in MultiplayerAPI.
Diffstat (limited to 'modules/websocket/websocket_multiplayer_peer.cpp')
-rw-r--r--modules/websocket/websocket_multiplayer_peer.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/modules/websocket/websocket_multiplayer_peer.cpp b/modules/websocket/websocket_multiplayer_peer.cpp
index 52d9a602a1..163cc7706b 100644
--- a/modules/websocket/websocket_multiplayer_peer.cpp
+++ b/modules/websocket/websocket_multiplayer_peer.cpp
@@ -105,6 +105,14 @@ Error WebSocketMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer
//
// MultiplayerPeer
//
+void WebSocketMultiplayerPeer::set_transfer_channel(int p_channel) {
+ // Websocket does not have channels.
+}
+
+int WebSocketMultiplayerPeer::get_transfer_channel() const {
+ return 0;
+}
+
void WebSocketMultiplayerPeer::set_transfer_mode(TransferMode p_mode) {
// Websocket uses TCP, reliable
}