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author | Juan Linietsky <juan@godotengine.org> | 2020-02-17 18:06:54 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-18 10:10:36 +0100 |
commit | 3205a92ad872f918c8322cdcd1434c231a1fd251 (patch) | |
tree | db44242ca27432eb8ea849679752d0835d2ae41a /modules/websocket/websocket_multiplayer_peer.cpp | |
parent | fb8c93c10b4b73d5f18f1ed287497728800e22b5 (diff) | |
download | redot-engine-3205a92ad872f918c8322cdcd1434c231a1fd251.tar.gz |
PoolVector is gone, replaced by Vector
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are
sugar for `Vector<Type>`.
Diffstat (limited to 'modules/websocket/websocket_multiplayer_peer.cpp')
-rw-r--r-- | modules/websocket/websocket_multiplayer_peer.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/modules/websocket/websocket_multiplayer_peer.cpp b/modules/websocket/websocket_multiplayer_peer.cpp index 27ea50b524..5c01d44ede 100644 --- a/modules/websocket/websocket_multiplayer_peer.cpp +++ b/modules/websocket/websocket_multiplayer_peer.cpp @@ -127,12 +127,12 @@ Error WebSocketMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer ERR_FAIL_COND_V_MSG(!_is_multiplayer, ERR_UNCONFIGURED, "Please use get_peer(ID).put_packet/var to communicate with peers when not using the MultiplayerAPI."); - PoolVector<uint8_t> buffer = _make_pkt(SYS_NONE, get_unique_id(), _target_peer, p_buffer, p_buffer_size); + Vector<uint8_t> buffer = _make_pkt(SYS_NONE, get_unique_id(), _target_peer, p_buffer, p_buffer_size); if (is_server()) { - return _server_relay(1, _target_peer, &(buffer.read()[0]), buffer.size()); + return _server_relay(1, _target_peer, &(buffer.ptr()[0]), buffer.size()); } else { - return get_peer(1)->put_packet(&(buffer.read()[0]), buffer.size()); + return get_peer(1)->put_packet(&(buffer.ptr()[0]), buffer.size()); } } @@ -183,16 +183,16 @@ void WebSocketMultiplayerPeer::_send_sys(Ref<WebSocketPeer> p_peer, uint8_t p_ty ERR_FAIL_COND(!p_peer.is_valid()); ERR_FAIL_COND(!p_peer->is_connected_to_host()); - PoolVector<uint8_t> message = _make_pkt(p_type, 1, 0, (uint8_t *)&p_peer_id, 4); - p_peer->put_packet(&(message.read()[0]), message.size()); + Vector<uint8_t> message = _make_pkt(p_type, 1, 0, (uint8_t *)&p_peer_id, 4); + p_peer->put_packet(&(message.ptr()[0]), message.size()); } -PoolVector<uint8_t> WebSocketMultiplayerPeer::_make_pkt(uint8_t p_type, int32_t p_from, int32_t p_to, const uint8_t *p_data, uint32_t p_data_size) { +Vector<uint8_t> WebSocketMultiplayerPeer::_make_pkt(uint8_t p_type, int32_t p_from, int32_t p_to, const uint8_t *p_data, uint32_t p_data_size) { - PoolVector<uint8_t> out; + Vector<uint8_t> out; out.resize(PROTO_SIZE + p_data_size); - PoolVector<uint8_t>::Write w = out.write(); + uint8_t *w = out.ptrw(); copymem(&w[0], &p_type, 1); copymem(&w[1], &p_from, 4); copymem(&w[5], &p_to, 4); |