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authorA Thousand Ships <96648715+AThousandShips@users.noreply.github.com>2024-03-02 18:13:01 +0100
committerA Thousand Ships <96648715+AThousandShips@users.noreply.github.com>2024-03-02 18:13:01 +0100
commit5aadb8660b512548713b3e69e01e2b9d32befc15 (patch)
tree526f7128328dde224c9237edd179195d512e7865 /modules
parentf2045ba822bff7d34964901393581a3117c394a9 (diff)
downloadredot-engine-5aadb8660b512548713b3e69e01e2b9d32befc15.tar.gz
[C#] Fix typo in `Color` documentation
Diffstat (limited to 'modules')
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
index 72a3fe3ed0..a1f1ade9b8 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
@@ -336,7 +336,7 @@ namespace Godot
/// by the specified ratio (on the range of 0 to 1).
/// </summary>
/// <param name="amount">The ratio to lighten by.</param>
- /// <returns>The darkened color.</returns>
+ /// <returns>The lightened color.</returns>
public readonly Color Lightened(float amount)
{
Color res = this;