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authorRémi Verschelde <remi@verschelde.fr>2024-02-26 13:13:11 +0100
committerGitHub <noreply@github.com>2024-02-26 13:13:11 +0100
commitbb6b06c81343073f10cbbd2af515cf0dac1e6549 (patch)
tree591fac0386894290d6b161d18d70dd39233bad02 /modules
parent8eb34cb78bc2df3715cfdfcf4562bd36ddf91f7f (diff)
parentc399424db9ee39e94cd21569ee87567de10586e2 (diff)
downloadredot-engine-bb6b06c81343073f10cbbd2af515cf0dac1e6549.tar.gz
Merge pull request #50148 from aaronfranke/move-resources
Move 2D and 3D resources to their own folders
Diffstat (limited to 'modules')
-rw-r--r--modules/csg/csg_shape.h2
-rw-r--r--modules/gltf/extensions/gltf_document_extension_convert_importer_mesh.cpp2
-rw-r--r--modules/gltf/extensions/physics/gltf_physics_shape.cpp14
-rw-r--r--modules/gltf/gltf_document.cpp2
-rw-r--r--modules/gltf/structures/gltf_mesh.cpp2
-rw-r--r--modules/gltf/structures/gltf_mesh.h2
-rw-r--r--modules/gltf/structures/gltf_skin.cpp2
-rw-r--r--modules/gltf/structures/gltf_skin.h2
-rw-r--r--modules/gridmap/grid_map.cpp4
-rw-r--r--modules/gridmap/grid_map.h2
-rw-r--r--modules/navigation/2d/nav_mesh_generator_2d.cpp10
-rw-r--r--modules/navigation/3d/nav_mesh_generator_3d.cpp20
12 files changed, 32 insertions, 32 deletions
diff --git a/modules/csg/csg_shape.h b/modules/csg/csg_shape.h
index 6ac71b6946..bb7c8be431 100644
--- a/modules/csg/csg_shape.h
+++ b/modules/csg/csg_shape.h
@@ -35,7 +35,7 @@
#include "scene/3d/path_3d.h"
#include "scene/3d/visual_instance_3d.h"
-#include "scene/resources/concave_polygon_shape_3d.h"
+#include "scene/resources/3d/concave_polygon_shape_3d.h"
#include "thirdparty/misc/mikktspace.h"
diff --git a/modules/gltf/extensions/gltf_document_extension_convert_importer_mesh.cpp b/modules/gltf/extensions/gltf_document_extension_convert_importer_mesh.cpp
index 2af716b867..1e64a6daa4 100644
--- a/modules/gltf/extensions/gltf_document_extension_convert_importer_mesh.cpp
+++ b/modules/gltf/extensions/gltf_document_extension_convert_importer_mesh.cpp
@@ -32,7 +32,7 @@
#include "scene/3d/importer_mesh_instance_3d.h"
#include "scene/3d/mesh_instance_3d.h"
-#include "scene/resources/importer_mesh.h"
+#include "scene/resources/3d/importer_mesh.h"
void GLTFDocumentExtensionConvertImporterMesh::_bind_methods() {
}
diff --git a/modules/gltf/extensions/physics/gltf_physics_shape.cpp b/modules/gltf/extensions/physics/gltf_physics_shape.cpp
index af4ac10313..467499a03f 100644
--- a/modules/gltf/extensions/physics/gltf_physics_shape.cpp
+++ b/modules/gltf/extensions/physics/gltf_physics_shape.cpp
@@ -34,13 +34,13 @@
#include "core/math/convex_hull.h"
#include "scene/3d/area_3d.h"
-#include "scene/resources/box_shape_3d.h"
-#include "scene/resources/capsule_shape_3d.h"
-#include "scene/resources/concave_polygon_shape_3d.h"
-#include "scene/resources/convex_polygon_shape_3d.h"
-#include "scene/resources/cylinder_shape_3d.h"
-#include "scene/resources/importer_mesh.h"
-#include "scene/resources/sphere_shape_3d.h"
+#include "scene/resources/3d/box_shape_3d.h"
+#include "scene/resources/3d/capsule_shape_3d.h"
+#include "scene/resources/3d/concave_polygon_shape_3d.h"
+#include "scene/resources/3d/convex_polygon_shape_3d.h"
+#include "scene/resources/3d/cylinder_shape_3d.h"
+#include "scene/resources/3d/importer_mesh.h"
+#include "scene/resources/3d/sphere_shape_3d.h"
void GLTFPhysicsShape::_bind_methods() {
ClassDB::bind_static_method("GLTFPhysicsShape", D_METHOD("from_node", "shape_node"), &GLTFPhysicsShape::from_node);
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index 7949d64920..740c9a2aa7 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -50,9 +50,9 @@
#include "scene/3d/light_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/multimesh_instance_3d.h"
+#include "scene/resources/3d/skin.h"
#include "scene/resources/image_texture.h"
#include "scene/resources/portable_compressed_texture.h"
-#include "scene/resources/skin.h"
#include "scene/resources/surface_tool.h"
#ifdef TOOLS_ENABLED
diff --git a/modules/gltf/structures/gltf_mesh.cpp b/modules/gltf/structures/gltf_mesh.cpp
index d04d3fcd7f..9566cc2379 100644
--- a/modules/gltf/structures/gltf_mesh.cpp
+++ b/modules/gltf/structures/gltf_mesh.cpp
@@ -30,7 +30,7 @@
#include "gltf_mesh.h"
-#include "scene/resources/importer_mesh.h"
+#include "scene/resources/3d/importer_mesh.h"
void GLTFMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_original_name"), &GLTFMesh::get_original_name);
diff --git a/modules/gltf/structures/gltf_mesh.h b/modules/gltf/structures/gltf_mesh.h
index c33e39df84..6983efeb2a 100644
--- a/modules/gltf/structures/gltf_mesh.h
+++ b/modules/gltf/structures/gltf_mesh.h
@@ -33,7 +33,7 @@
#include "../gltf_defines.h"
-#include "scene/resources/importer_mesh.h"
+#include "scene/resources/3d/importer_mesh.h"
class GLTFMesh : public Resource {
GDCLASS(GLTFMesh, Resource);
diff --git a/modules/gltf/structures/gltf_skin.cpp b/modules/gltf/structures/gltf_skin.cpp
index 8097c7b3d0..18aa90a628 100644
--- a/modules/gltf/structures/gltf_skin.cpp
+++ b/modules/gltf/structures/gltf_skin.cpp
@@ -33,7 +33,7 @@
#include "../gltf_template_convert.h"
#include "core/variant/typed_array.h"
-#include "scene/resources/skin.h"
+#include "scene/resources/3d/skin.h"
void GLTFSkin::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_skin_root"), &GLTFSkin::get_skin_root);
diff --git a/modules/gltf/structures/gltf_skin.h b/modules/gltf/structures/gltf_skin.h
index ce863da45d..4649a918e3 100644
--- a/modules/gltf/structures/gltf_skin.h
+++ b/modules/gltf/structures/gltf_skin.h
@@ -34,7 +34,7 @@
#include "../gltf_defines.h"
#include "core/io/resource.h"
-#include "scene/resources/skin.h"
+#include "scene/resources/3d/skin.h"
template <typename T>
class TypedArray;
diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp
index e3475b3959..fb449a67f8 100644
--- a/modules/gridmap/grid_map.cpp
+++ b/modules/gridmap/grid_map.cpp
@@ -33,9 +33,9 @@
#include "core/core_string_names.h"
#include "core/io/marshalls.h"
#include "scene/3d/light_3d.h"
-#include "scene/resources/mesh_library.h"
+#include "scene/resources/3d/mesh_library.h"
+#include "scene/resources/3d/primitive_meshes.h"
#include "scene/resources/physics_material.h"
-#include "scene/resources/primitive_meshes.h"
#include "scene/resources/surface_tool.h"
#include "scene/scene_string_names.h"
#include "servers/navigation_server_3d.h"
diff --git a/modules/gridmap/grid_map.h b/modules/gridmap/grid_map.h
index 348ac5194c..7398a540de 100644
--- a/modules/gridmap/grid_map.h
+++ b/modules/gridmap/grid_map.h
@@ -32,7 +32,7 @@
#define GRID_MAP_H
#include "scene/3d/node_3d.h"
-#include "scene/resources/mesh_library.h"
+#include "scene/resources/3d/mesh_library.h"
#include "scene/resources/multimesh.h"
//heh heh, godotsphir!! this shares no code and the design is completely different with previous projects i've done..
diff --git a/modules/navigation/2d/nav_mesh_generator_2d.cpp b/modules/navigation/2d/nav_mesh_generator_2d.cpp
index 836dee8178..9fdfb20842 100644
--- a/modules/navigation/2d/nav_mesh_generator_2d.cpp
+++ b/modules/navigation/2d/nav_mesh_generator_2d.cpp
@@ -38,13 +38,13 @@
#include "scene/2d/physics_body_2d.h"
#include "scene/2d/polygon_2d.h"
#include "scene/2d/tile_map.h"
-#include "scene/resources/capsule_shape_2d.h"
-#include "scene/resources/circle_shape_2d.h"
-#include "scene/resources/concave_polygon_shape_2d.h"
-#include "scene/resources/convex_polygon_shape_2d.h"
+#include "scene/resources/2d/capsule_shape_2d.h"
+#include "scene/resources/2d/circle_shape_2d.h"
+#include "scene/resources/2d/concave_polygon_shape_2d.h"
+#include "scene/resources/2d/convex_polygon_shape_2d.h"
+#include "scene/resources/2d/rectangle_shape_2d.h"
#include "scene/resources/navigation_mesh_source_geometry_data_2d.h"
#include "scene/resources/navigation_polygon.h"
-#include "scene/resources/rectangle_shape_2d.h"
#include "thirdparty/clipper2/include/clipper2/clipper.h"
#include "thirdparty/misc/polypartition.h"
diff --git a/modules/navigation/3d/nav_mesh_generator_3d.cpp b/modules/navigation/3d/nav_mesh_generator_3d.cpp
index 95854f29e7..4cd4f60edc 100644
--- a/modules/navigation/3d/nav_mesh_generator_3d.cpp
+++ b/modules/navigation/3d/nav_mesh_generator_3d.cpp
@@ -38,18 +38,18 @@
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/multimesh_instance_3d.h"
#include "scene/3d/physics_body_3d.h"
-#include "scene/resources/box_shape_3d.h"
-#include "scene/resources/capsule_shape_3d.h"
-#include "scene/resources/concave_polygon_shape_3d.h"
-#include "scene/resources/convex_polygon_shape_3d.h"
-#include "scene/resources/cylinder_shape_3d.h"
-#include "scene/resources/height_map_shape_3d.h"
+#include "scene/resources/3d/box_shape_3d.h"
+#include "scene/resources/3d/capsule_shape_3d.h"
+#include "scene/resources/3d/concave_polygon_shape_3d.h"
+#include "scene/resources/3d/convex_polygon_shape_3d.h"
+#include "scene/resources/3d/cylinder_shape_3d.h"
+#include "scene/resources/3d/height_map_shape_3d.h"
+#include "scene/resources/3d/primitive_meshes.h"
+#include "scene/resources/3d/shape_3d.h"
+#include "scene/resources/3d/sphere_shape_3d.h"
+#include "scene/resources/3d/world_boundary_shape_3d.h"
#include "scene/resources/navigation_mesh.h"
#include "scene/resources/navigation_mesh_source_geometry_data_3d.h"
-#include "scene/resources/primitive_meshes.h"
-#include "scene/resources/shape_3d.h"
-#include "scene/resources/sphere_shape_3d.h"
-#include "scene/resources/world_boundary_shape_3d.h"
#include "modules/modules_enabled.gen.h" // For csg, gridmap.