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authorClay John <claynjohn@gmail.com>2021-10-26 08:18:39 -0700
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-10-31 15:56:45 +0100
commit8a10bb7d0dd0cc03353bb751af25a0eca1357c9d (patch)
treeae63bd8b1d4bacd65673f7bc455994ed4d288a84 /platform/android/display_server_android.cpp
parentce97ddbcb125228cc88fbfdcae932e110ee7daee (diff)
downloadredot-engine-8a10bb7d0dd0cc03353bb751af25a0eca1357c9d.tar.gz
Use OpenGL 3.3 core profile instead of compatibility profile
- Rename OpenGL to GLES3 in the source code per community feedback. - The renderer is still exposed as "OpenGL 3" to the user. - Hide renderer selection dropdown until OpenGL support is more mature. - The renderer can still be changed in the Project Settings or using the `--rendering-driver opengl` command line argument. - Remove commented out exporter code. - Remove some OpenGL/DisplayServer-related debugging prints.
Diffstat (limited to 'platform/android/display_server_android.cpp')
-rw-r--r--platform/android/display_server_android.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/platform/android/display_server_android.cpp b/platform/android/display_server_android.cpp
index 084761b794..34f0064a5e 100644
--- a/platform/android/display_server_android.cpp
+++ b/platform/android/display_server_android.cpp
@@ -344,8 +344,8 @@ void DisplayServerAndroid::process_events() {
Vector<String> DisplayServerAndroid::get_rendering_drivers_func() {
Vector<String> drivers;
-#ifdef OPENGL_ENABLED
- drivers.push_back("opengl");
+#ifdef GLES3_ENABLED
+ drivers.push_back("opengl3");
#endif
#ifdef VULKAN_ENABLED
drivers.push_back("vulkan");
@@ -407,13 +407,13 @@ DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, Dis
keep_screen_on = GLOBAL_GET("display/window/energy_saving/keep_screen_on");
-#if defined(OPENGL_ENABLED)
- if (rendering_driver == "opengl") {
+#if defined(GLES3_ENABLED)
+ if (rendering_driver == "opengl3") {
bool gl_initialization_error = false;
- if (RasterizerOpenGLis_viable() == OK) {
- RasterizerOpenGLregister_config();
- RasterizerOpenGLmake_current();
+ if (RasterizerGLES3::is_viable() == OK) {
+ RasterizerGLES3::register_config();
+ RasterizerGLES3::make_current();
} else {
gl_initialization_error = true;
}