diff options
author | Clay John <claynjohn@gmail.com> | 2021-10-26 08:18:39 -0700 |
---|---|---|
committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-10-31 15:56:45 +0100 |
commit | 8a10bb7d0dd0cc03353bb751af25a0eca1357c9d (patch) | |
tree | ae63bd8b1d4bacd65673f7bc455994ed4d288a84 /platform/android/display_server_android.cpp | |
parent | ce97ddbcb125228cc88fbfdcae932e110ee7daee (diff) | |
download | redot-engine-8a10bb7d0dd0cc03353bb751af25a0eca1357c9d.tar.gz |
Use OpenGL 3.3 core profile instead of compatibility profile
- Rename OpenGL to GLES3 in the source code per community feedback.
- The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
- The renderer can still be changed in the Project Settings or using
the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
Diffstat (limited to 'platform/android/display_server_android.cpp')
-rw-r--r-- | platform/android/display_server_android.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/platform/android/display_server_android.cpp b/platform/android/display_server_android.cpp index 084761b794..34f0064a5e 100644 --- a/platform/android/display_server_android.cpp +++ b/platform/android/display_server_android.cpp @@ -344,8 +344,8 @@ void DisplayServerAndroid::process_events() { Vector<String> DisplayServerAndroid::get_rendering_drivers_func() { Vector<String> drivers; -#ifdef OPENGL_ENABLED - drivers.push_back("opengl"); +#ifdef GLES3_ENABLED + drivers.push_back("opengl3"); #endif #ifdef VULKAN_ENABLED drivers.push_back("vulkan"); @@ -407,13 +407,13 @@ DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, Dis keep_screen_on = GLOBAL_GET("display/window/energy_saving/keep_screen_on"); -#if defined(OPENGL_ENABLED) - if (rendering_driver == "opengl") { +#if defined(GLES3_ENABLED) + if (rendering_driver == "opengl3") { bool gl_initialization_error = false; - if (RasterizerOpenGLis_viable() == OK) { - RasterizerOpenGLregister_config(); - RasterizerOpenGLmake_current(); + if (RasterizerGLES3::is_viable() == OK) { + RasterizerGLES3::register_config(); + RasterizerGLES3::make_current(); } else { gl_initialization_error = true; } |