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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2024-02-14 06:30:20 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2024-02-14 06:30:20 +0100 |
commit | 67b8d71c79a0965445d49c9cfe738b9dd688dfc2 (patch) | |
tree | 94d563d90a20d65f790ac2407fa756a671b3a6c2 /platform/android/export/export_plugin.cpp | |
parent | e5a3fd1e53ad4e6efc1fd17deded8f4ce0973d10 (diff) | |
download | redot-engine-67b8d71c79a0965445d49c9cfe738b9dd688dfc2.tar.gz |
Disable ReShade in the editor and project manager (if run via Vulkan)
ReShade can still be used on projects run from the editor as well
as exported projects.
This avoids several issues:
- ReShade doesn't play well with low-processor mode, making it hard
to use unless the Update Continuously editor setting is enabled.
- The ReShade overlay appears on every popup opened, which made popups
unusable.
- If you use a ReShade configuration that heavily affects the image,
it won't affect the editor UI which may become unreadable as a result.
This doesn't affect the editor being run via OpenGL or Direct3D 12
as ReShade is injected in a different manner when using those graphics
APIs.
Diffstat (limited to 'platform/android/export/export_plugin.cpp')
0 files changed, 0 insertions, 0 deletions