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authorreduz <reduzio@gmail.com>2022-03-05 16:43:38 +0100
committerreduz <reduzio@gmail.com>2022-03-05 16:43:38 +0100
commitccd4cdfd8b505feef9bdb66f9a9f7eb2813464e7 (patch)
treea4537d12a8cfca9020e8254ca20008702dad6a4e /platform/android/export/export_plugin.cpp
parentff65d33e8c278bfbbbad18f9db959b2bbe04f919 (diff)
downloadredot-engine-ccd4cdfd8b505feef9bdb66f9a9f7eb2813464e7.tar.gz
Rename StreamTexture* to CompressedTexture*
* Its not and will not be used for streaming. * Streaming will be implemented in 4.1 and it will work different. * It makes more sense to be called CompressedTexture since it imports and compresses texture files.
Diffstat (limited to 'platform/android/export/export_plugin.cpp')
-rw-r--r--platform/android/export/export_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/android/export/export_plugin.cpp b/platform/android/export/export_plugin.cpp
index 2c431028b0..ca6a45cb83 100644
--- a/platform/android/export/export_plugin.cpp
+++ b/platform/android/export/export_plugin.cpp
@@ -543,7 +543,7 @@ bool EditorExportPlatformAndroid::_should_compress_asset(const String &p_path, c
".webp", // Same reasoning as .png
".cfb", // Don't let small config files slow-down startup
".scn", // Binary scenes are usually already compressed
- ".stex", // Streamable textures are usually already compressed
+ ".ctex", // Streamable textures are usually already compressed
// Trailer for easier processing
nullptr
};