diff options
author | reduz <reduzio@gmail.com> | 2022-03-05 16:43:38 +0100 |
---|---|---|
committer | reduz <reduzio@gmail.com> | 2022-03-05 16:43:38 +0100 |
commit | ccd4cdfd8b505feef9bdb66f9a9f7eb2813464e7 (patch) | |
tree | a4537d12a8cfca9020e8254ca20008702dad6a4e /platform/android/export/export_plugin.cpp | |
parent | ff65d33e8c278bfbbbad18f9db959b2bbe04f919 (diff) | |
download | redot-engine-ccd4cdfd8b505feef9bdb66f9a9f7eb2813464e7.tar.gz |
Rename StreamTexture* to CompressedTexture*
* Its not and will not be used for streaming.
* Streaming will be implemented in 4.1 and it will work different.
* It makes more sense to be called CompressedTexture since it imports and compresses texture files.
Diffstat (limited to 'platform/android/export/export_plugin.cpp')
-rw-r--r-- | platform/android/export/export_plugin.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/android/export/export_plugin.cpp b/platform/android/export/export_plugin.cpp index 2c431028b0..ca6a45cb83 100644 --- a/platform/android/export/export_plugin.cpp +++ b/platform/android/export/export_plugin.cpp @@ -543,7 +543,7 @@ bool EditorExportPlatformAndroid::_should_compress_asset(const String &p_path, c ".webp", // Same reasoning as .png ".cfb", // Don't let small config files slow-down startup ".scn", // Binary scenes are usually already compressed - ".stex", // Streamable textures are usually already compressed + ".ctex", // Streamable textures are usually already compressed // Trailer for easier processing nullptr }; |