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author | Rémi Verschelde <rverschelde@gmail.com> | 2018-10-07 10:58:45 +0200 |
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committer | GitHub <noreply@github.com> | 2018-10-07 10:58:45 +0200 |
commit | 44d82b3a070b7ed8973d9e8bc6e58da1084fc7d1 (patch) | |
tree | 544ab66de3ef4c6a20f2739decc4e98212c3207a /platform/android/godot_android.cpp | |
parent | c27b2adb10ea7077008d4f8b356e3561d05bad6a (diff) | |
parent | 4f7b33cdcfdcbc11bcc506018dff1b06db3cf3f6 (diff) | |
download | redot-engine-44d82b3a070b7ed8973d9e8bc6e58da1084fc7d1.tar.gz |
Merge pull request #22752 from aaronfranke/equals-redundant
Remove redundant "== true" and "== false" code
Diffstat (limited to 'platform/android/godot_android.cpp')
-rw-r--r-- | platform/android/godot_android.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/android/godot_android.cpp b/platform/android/godot_android.cpp index 54692dc831..c46c6f7804 100644 --- a/platform/android/godot_android.cpp +++ b/platform/android/godot_android.cpp @@ -408,7 +408,7 @@ static void engine_draw_frame(struct engine *engine) { // Just fill the screen with a color. //glClearColor(0,1,0,1); //glClear(GL_COLOR_BUFFER_BIT); - if (engine->os && engine->os->main_loop_iterate() == true) { + if (engine->os && engine->os->main_loop_iterate()) { engine->requested_quit = true; return; //should exit instead |