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authorFredia Huya-Kouadio <fhuya@meta.com>2023-05-22 15:40:38 -0700
committerFredia Huya-Kouadio <fhuya@meta.com>2023-07-16 18:56:58 -0700
commit29bbc17b48b6afed20c43967e9631b4e8cef04c2 (patch)
tree1f97977269804ff584f66ece4a82145e0ba35c3c /platform/android/java_godot_lib_jni.cpp
parent00c782d95976d67004107a689324df33abd706d3 (diff)
downloadredot-engine-29bbc17b48b6afed20c43967e9631b4e8cef04c2.tar.gz
Godot Android re-architecture
Decouples the Godot java entry point from the Android Fragment component. This enables the Godot component to be more easily reused across different types of Android components including Activities and Services.
Diffstat (limited to 'platform/android/java_godot_lib_jni.cpp')
-rw-r--r--platform/android/java_godot_lib_jni.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/android/java_godot_lib_jni.cpp b/platform/android/java_godot_lib_jni.cpp
index b54491e0e1..74605e3377 100644
--- a/platform/android/java_godot_lib_jni.cpp
+++ b/platform/android/java_godot_lib_jni.cpp
@@ -135,7 +135,7 @@ JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv
os_android = new OS_Android(godot_java, godot_io_java, p_use_apk_expansion);
- return godot_java->on_video_init(env);
+ return true;
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env, jclass clazz) {