summaryrefslogtreecommitdiffstats
path: root/platform/android/java_godot_lib_jni.cpp
diff options
context:
space:
mode:
authorRémi Verschelde <remi@verschelde.fr>2023-04-25 13:20:46 +0200
committerGitHub <noreply@github.com>2023-04-25 13:20:46 +0200
commit53191928e597d15a709b53abe1870b9f3607af1c (patch)
tree52709714cbd545570754f3f6ab79a7ffc4b65fec /platform/android/java_godot_lib_jni.cpp
parenta91a16e63628c46074ad99acb9880b4552e858de (diff)
parenta37c30dfc92d98d79c4a315c58ecb5b2adabf97a (diff)
downloadredot-engine-53191928e597d15a709b53abe1870b9f3607af1c.tar.gz
Merge pull request #76345 from reduz/fix-thread-ids
Fix thread IDs.
Diffstat (limited to 'platform/android/java_godot_lib_jni.cpp')
-rw-r--r--platform/android/java_godot_lib_jni.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/android/java_godot_lib_jni.cpp b/platform/android/java_godot_lib_jni.cpp
index 1a0087e18d..f32617e674 100644
--- a/platform/android/java_godot_lib_jni.cpp
+++ b/platform/android/java_godot_lib_jni.cpp
@@ -244,7 +244,7 @@ JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env,
if (step.get() == 0) {
// Since Godot is initialized on the UI thread, main_thread_id was set to that thread's id,
// but for Godot purposes, the main thread is the one running the game loop
- Main::setup2(Thread::get_caller_id());
+ Main::setup2();
input_handler = new AndroidInputHandler();
step.increment();
return true;