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authorClay John <claynjohn@gmail.com>2021-10-26 08:18:39 -0700
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-10-31 15:56:45 +0100
commit8a10bb7d0dd0cc03353bb751af25a0eca1357c9d (patch)
treeae63bd8b1d4bacd65673f7bc455994ed4d288a84 /platform/android/os_android.cpp
parentce97ddbcb125228cc88fbfdcae932e110ee7daee (diff)
downloadredot-engine-8a10bb7d0dd0cc03353bb751af25a0eca1357c9d.tar.gz
Use OpenGL 3.3 core profile instead of compatibility profile
- Rename OpenGL to GLES3 in the source code per community feedback. - The renderer is still exposed as "OpenGL 3" to the user. - Hide renderer selection dropdown until OpenGL support is more mature. - The renderer can still be changed in the Project Settings or using the `--rendering-driver opengl` command line argument. - Remove commented out exporter code. - Remove some OpenGL/DisplayServer-related debugging prints.
Diffstat (limited to 'platform/android/os_android.cpp')
-rw-r--r--platform/android/os_android.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp
index 94ca51f75a..1a4c5ec00f 100644
--- a/platform/android/os_android.cpp
+++ b/platform/android/os_android.cpp
@@ -262,14 +262,14 @@ Size2i OS_Android::get_display_size() const {
}
void OS_Android::set_context_is_16_bits(bool p_is_16) {
-#if defined(OPENGL_ENABLED)
+#if defined(GLES3_ENABLED)
//if (rasterizer)
// rasterizer->set_force_16_bits_fbo(p_is_16);
#endif
}
void OS_Android::set_opengl_extensions(const char *p_gl_extensions) {
-#if defined(OPENGL_ENABLED)
+#if defined(GLES3_ENABLED)
ERR_FAIL_COND(!p_gl_extensions);
gl_extensions = p_gl_extensions;
#endif
@@ -321,7 +321,7 @@ OS_Android::OS_Android(GodotJavaWrapper *p_godot_java, GodotIOJavaWrapper *p_god
main_loop = nullptr;
-#if defined(OPENGL_ENABLED)
+#if defined(GLES3_ENABLED)
gl_extensions = nullptr;
use_gl2 = false;
#endif