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author | Clay John <claynjohn@gmail.com> | 2021-10-26 08:18:39 -0700 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-10-31 15:56:45 +0100 |
commit | 8a10bb7d0dd0cc03353bb751af25a0eca1357c9d (patch) | |
tree | ae63bd8b1d4bacd65673f7bc455994ed4d288a84 /platform/android/os_android.cpp | |
parent | ce97ddbcb125228cc88fbfdcae932e110ee7daee (diff) | |
download | redot-engine-8a10bb7d0dd0cc03353bb751af25a0eca1357c9d.tar.gz |
Use OpenGL 3.3 core profile instead of compatibility profile
- Rename OpenGL to GLES3 in the source code per community feedback.
- The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
- The renderer can still be changed in the Project Settings or using
the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
Diffstat (limited to 'platform/android/os_android.cpp')
-rw-r--r-- | platform/android/os_android.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp index 94ca51f75a..1a4c5ec00f 100644 --- a/platform/android/os_android.cpp +++ b/platform/android/os_android.cpp @@ -262,14 +262,14 @@ Size2i OS_Android::get_display_size() const { } void OS_Android::set_context_is_16_bits(bool p_is_16) { -#if defined(OPENGL_ENABLED) +#if defined(GLES3_ENABLED) //if (rasterizer) // rasterizer->set_force_16_bits_fbo(p_is_16); #endif } void OS_Android::set_opengl_extensions(const char *p_gl_extensions) { -#if defined(OPENGL_ENABLED) +#if defined(GLES3_ENABLED) ERR_FAIL_COND(!p_gl_extensions); gl_extensions = p_gl_extensions; #endif @@ -321,7 +321,7 @@ OS_Android::OS_Android(GodotJavaWrapper *p_godot_java, GodotIOJavaWrapper *p_god main_loop = nullptr; -#if defined(OPENGL_ENABLED) +#if defined(GLES3_ENABLED) gl_extensions = nullptr; use_gl2 = false; #endif |