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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-06-08 09:11:54 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-06-08 09:11:54 +0200 |
commit | 2985a9ac348fc0e08a7906ff36b08985e36ac2a4 (patch) | |
tree | 5e8418ac3d4ced8e9ff1d63726d49362f5af206e /platform/ios/api/api.cpp | |
parent | a440f0d2d752c258ffc25def5a9bd39f41049331 (diff) | |
parent | 05142b62289e90ae0dba62e60f2768512c21e7c4 (diff) | |
download | redot-engine-2985a9ac348fc0e08a7906ff36b08985e36ac2a4.tar.gz |
Merge pull request #77985 from clayjohn/GLES3-array-texture-crash
Properly update array textures when using the OpenGL backend to avoid crash
Diffstat (limited to 'platform/ios/api/api.cpp')
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