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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-11-29 15:00:25 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-11-29 18:08:07 +0100 |
commit | 01ac245a9c1995fb16e9ebbf15620702f2ba9adc (patch) | |
tree | 8bdf926072c6e5faaab82e25b30a8fb8fd71da25 /platform/ios/export/export_plugin.cpp | |
parent | c17d73f140e56470f98c5a325cd6475aae899cbb (diff) | |
download | redot-engine-01ac245a9c1995fb16e9ebbf15620702f2ba9adc.tar.gz |
Add changelog for Godot 4.2
We're changing the format of the changelog as the previous one based on
Keep a Changelog required too much manual work to maintain.
We now link to relevant resources, notably our online interactive
changelog, and copy the grouped changelog generated by this tool.
It's a bit less curated than before, as we used to remove entries which
aren't that relevant to end users, and sort them under Added/Changed/
Removed/Fixed, but this was done manually and thus a huge chore.
Past changelogs are also removed and replaced with links to the
changelogs in their respective feature branches.
Diffstat (limited to 'platform/ios/export/export_plugin.cpp')
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