diff options
author | clayjohn <claynjohn@gmail.com> | 2023-04-12 14:41:17 -0700 |
---|---|---|
committer | clayjohn <claynjohn@gmail.com> | 2023-04-12 14:41:17 -0700 |
commit | 29edd277e4a45c9f84a9f5291087e671b2169191 (patch) | |
tree | a32f31d34d54c97ab5e2144967826186d6f68206 /platform/ios/export/export_plugin.cpp | |
parent | d4dad2b2f88968ff329145f3dab5290478bae886 (diff) | |
download | redot-engine-29edd277e4a45c9f84a9f5291087e671b2169191.tar.gz |
Don't store instance transform in RD 3D renderer unless requested
Previously, when using doubles builds of the engine, instance transform was stored no matter what which caused world space particles to accumulate the instance transform twice
Diffstat (limited to 'platform/ios/export/export_plugin.cpp')
0 files changed, 0 insertions, 0 deletions