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authorclayjohn <claynjohn@gmail.com>2023-04-12 14:41:17 -0700
committerclayjohn <claynjohn@gmail.com>2023-04-12 14:41:17 -0700
commit29edd277e4a45c9f84a9f5291087e671b2169191 (patch)
treea32f31d34d54c97ab5e2144967826186d6f68206 /platform/ios/export/export_plugin.cpp
parentd4dad2b2f88968ff329145f3dab5290478bae886 (diff)
downloadredot-engine-29edd277e4a45c9f84a9f5291087e671b2169191.tar.gz
Don't store instance transform in RD 3D renderer unless requested
Previously, when using doubles builds of the engine, instance transform was stored no matter what which caused world space particles to accumulate the instance transform twice
Diffstat (limited to 'platform/ios/export/export_plugin.cpp')
0 files changed, 0 insertions, 0 deletions