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author | Yuri Sizov <11782833+YuriSizov@users.noreply.github.com> | 2023-04-18 14:23:52 +0200 |
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committer | GitHub <noreply@github.com> | 2023-04-18 14:23:52 +0200 |
commit | 3ff3af4f465f22f6d46ec06211ae9f8bf79d5d02 (patch) | |
tree | d9c5e4733c4fdd3f7e77e8cfd3ada2a9fb18674e /platform/ios/export/export_plugin.cpp | |
parent | 8f113c65320e0e92e634beae1db24beba45aa4a1 (diff) | |
parent | c2b97ec1f7f0bf02b1f87de3a00419caff91f23c (diff) | |
download | redot-engine-3ff3af4f465f22f6d46ec06211ae9f8bf79d5d02.tar.gz |
Merge pull request #74517 from dmitsuki/dotnet-custom-editor
Adds the ability to set a custom C# editor, to allow users to still use the built in Godot editor for GD scripts.
Diffstat (limited to 'platform/ios/export/export_plugin.cpp')
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