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author | Allen Pestaluky <allenpestaluky@gmail.com> | 2023-05-26 10:50:35 -0400 |
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committer | Allen Pestaluky <allenpestaluky@gmail.com> | 2023-05-26 10:50:35 -0400 |
commit | 4e19f34856e9499735c1ed5c55c6b2a503ab9651 (patch) | |
tree | 160bcc29a74d2eec0e148bd4788b35b77b3611dc /platform/ios/export/export_plugin.cpp | |
parent | d984ad64d440320e40e85dbcb79b8e9240f75493 (diff) | |
download | redot-engine-4e19f34856e9499735c1ed5c55c6b2a503ab9651.tar.gz |
Changed Subtract blend mode of Forward+ and Mobile renderers to match behaviour of the Godot 3 and Compatibility renderers
The OpenGL implementation has used GL_FUNC_REVERSE_SUBTRACT for a long time, but the new RenderingDevice abstraction used by the Vulkan renderers had been mistakenly set to BLEND_OP_SUBTRACT instead of BLEND_OP_REVERSE_SUBTRACT.
Fixes #77448
Diffstat (limited to 'platform/ios/export/export_plugin.cpp')
0 files changed, 0 insertions, 0 deletions