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author | Rémi Verschelde <rverschelde@gmail.com> | 2024-01-04 14:25:21 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-01-04 14:25:21 +0100 |
commit | 5d306202b8ef522ba9fd92bc8b3155a3d90513ed (patch) | |
tree | 7d287b71ba8bd8e93e6a4c42bb35f6abfb2f4865 /platform/ios/export/export_plugin.cpp | |
parent | ceafa6120d595fdddc6c737e060fca6c71bb48fa (diff) | |
parent | d920bdeda5ac0337030895f84f91d94efc8ce915 (diff) | |
download | redot-engine-5d306202b8ef522ba9fd92bc8b3155a3d90513ed.tar.gz |
Merge pull request #84348 from jsjtxietian/screen-uv-in-visual-shader-preview-should-uv
Fix visual shader's `screen_uv` input preview uses position of node rather than a sample area like uv
Diffstat (limited to 'platform/ios/export/export_plugin.cpp')
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