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authorRémi Verschelde <rverschelde@gmail.com>2024-01-04 14:25:21 +0100
committerRémi Verschelde <rverschelde@gmail.com>2024-01-04 14:25:21 +0100
commit5d306202b8ef522ba9fd92bc8b3155a3d90513ed (patch)
tree7d287b71ba8bd8e93e6a4c42bb35f6abfb2f4865 /platform/ios/export/export_plugin.cpp
parentceafa6120d595fdddc6c737e060fca6c71bb48fa (diff)
parentd920bdeda5ac0337030895f84f91d94efc8ce915 (diff)
downloadredot-engine-5d306202b8ef522ba9fd92bc8b3155a3d90513ed.tar.gz
Merge pull request #84348 from jsjtxietian/screen-uv-in-visual-shader-preview-should-uv
Fix visual shader's `screen_uv` input preview uses position of node rather than a sample area like uv
Diffstat (limited to 'platform/ios/export/export_plugin.cpp')
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