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authorJuan Linietsky <reduzio@gmail.com>2023-04-11 17:55:06 +0200
committerJuan Linietsky <reduzio@gmail.com>2023-04-12 16:31:23 +0200
commit6055e4424a77139d6c8dc197ccb688e3d78b1aa4 (patch)
tree9d2d2a7a9b44fbff0466c11a55604230301af0ce /platform/ios/export/export_plugin.cpp
parent6d7413be7447fa69ee6a10d410adb1060d003a2b (diff)
downloadredot-engine-6055e4424a77139d6c8dc197ccb688e3d78b1aa4.tar.gz
Redo of Message Queue
* Functionality moved to a base class CallQueue, which will be used for inter-thread communication within the scene. * MessageQueue now uses growing pages, starts from a single 4k page. * Limit still exists, but because its not allocated by default, it can be much higher.
Diffstat (limited to 'platform/ios/export/export_plugin.cpp')
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